Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6762317" data-attributes="member: 29398"><p>Depends.</p><p></p><p>Wizard-types usually self-identify as what they are...it's an ego thing.</p><p></p><p>Clerics (War, Normal and Nature) often have little or no choice: the holy symbol and specific deity colours are often a dead giveaway.</p><p></p><p>Bards also often self-identify, and self-promote!</p><p></p><p>Thieves and Assassins will often try to masquerade as other classes. (side note: I did away with Thieves' Cant 20+ years ago) That said, someone sneaking around in a city and climbing over rooftops is probably one of these classes.</p><p></p><p>Paladins and Cavaliers may or may not self-identify but it's usually pretty obvious on sight you're dealing with one or the other, and after it's spoken about three sentences (assuming it can coherently string that many together; these classes are not traditionally known for their smarts around here) you'll know which one you've got by the presence or lack of holiness.</p><p></p><p>Monks are an odd duck, as always: they don't necessarily self-identify as Monks but they tend to look and dress a bit different thus anyone who knows what to look for can probably pull one.</p><p></p><p>Rangers...hard to notice among the crowd unless one wants to be noticed.</p><p></p><p>And Fighters can be anything, but some would self-identify as "fighter" or "warrior". Barbarian's a race in my game, not a class, and usually pretty obvious.</p><p></p><p>While it's often pretty easy to know what someone is to begin with, it's almost never known at first sight how good they are at it. A 3rd-level Necromancer might look just like a 14th-level Necromancer; how can you tell the difference?</p><p></p><p>We haven't talked about a single magic-user class since 0e, or have you forgotten the Illusionist subclass. And in 2e what looked like a single MU class was really 8 classes in one - each school was pretty much its own subclass just like the 1e Illusionist. But I actually like the Fighter being as broad-based as it is, it gives more flexibility.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6762317, member: 29398"] Depends. Wizard-types usually self-identify as what they are...it's an ego thing. Clerics (War, Normal and Nature) often have little or no choice: the holy symbol and specific deity colours are often a dead giveaway. Bards also often self-identify, and self-promote! Thieves and Assassins will often try to masquerade as other classes. (side note: I did away with Thieves' Cant 20+ years ago) That said, someone sneaking around in a city and climbing over rooftops is probably one of these classes. Paladins and Cavaliers may or may not self-identify but it's usually pretty obvious on sight you're dealing with one or the other, and after it's spoken about three sentences (assuming it can coherently string that many together; these classes are not traditionally known for their smarts around here) you'll know which one you've got by the presence or lack of holiness. Monks are an odd duck, as always: they don't necessarily self-identify as Monks but they tend to look and dress a bit different thus anyone who knows what to look for can probably pull one. Rangers...hard to notice among the crowd unless one wants to be noticed. And Fighters can be anything, but some would self-identify as "fighter" or "warrior". Barbarian's a race in my game, not a class, and usually pretty obvious. While it's often pretty easy to know what someone is to begin with, it's almost never known at first sight how good they are at it. A 3rd-level Necromancer might look just like a 14th-level Necromancer; how can you tell the difference? We haven't talked about a single magic-user class since 0e, or have you forgotten the Illusionist subclass. And in 2e what looked like a single MU class was really 8 classes in one - each school was pretty much its own subclass just like the 1e Illusionist. But I actually like the Fighter being as broad-based as it is, it gives more flexibility. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
Top