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General Tabletop Discussion
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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="JohnLynch" data-source="post: 6762331" data-attributes="member: 6749563"><p>Not this time. The cleric's simple weapon proficiency means that finesse weapons aren't really viable out of the box. However if they take the Weapon Master feat (such as from being human) and gain proficiency in finesse weapons then their damage output will be comparable depending on if they use their bonus action to TWF (1d10+Str mod vs 1d6+Dex/1d6), however their AC can potentially be 16 at first level (the highest in the game) and maxes out at 20 at 16th level (higher than full plate or equal to full plate with a shield). That would make 10 + Dex mod + Wis mod equal to gaining +2 AC from a feat. I know of no feat that gives clerics a +2 to AC.</p><p></p><p>The purpose of Heavy Armor Proficiency is so a melee cleric isn't so MAD and instead of needing Strength, Dexterity and Wisdom a cleric simply needs Strength and Wisdom. By going 12 + Wisdom you replicate that feature and at the cost of -1 to AC you don't need a minimum Strength score and don't have disadvantage on stealth rolls and never needs to worry about being caught without armour in a fight.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6762331, member: 6749563"] Not this time. The cleric's simple weapon proficiency means that finesse weapons aren't really viable out of the box. However if they take the Weapon Master feat (such as from being human) and gain proficiency in finesse weapons then their damage output will be comparable depending on if they use their bonus action to TWF (1d10+Str mod vs 1d6+Dex/1d6), however their AC can potentially be 16 at first level (the highest in the game) and maxes out at 20 at 16th level (higher than full plate or equal to full plate with a shield). That would make 10 + Dex mod + Wis mod equal to gaining +2 AC from a feat. I know of no feat that gives clerics a +2 to AC. The purpose of Heavy Armor Proficiency is so a melee cleric isn't so MAD and instead of needing Strength, Dexterity and Wisdom a cleric simply needs Strength and Wisdom. By going 12 + Wisdom you replicate that feature and at the cost of -1 to AC you don't need a minimum Strength score and don't have disadvantage on stealth rolls and never needs to worry about being caught without armour in a fight. [/QUOTE]
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