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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Ovinomancer" data-source="post: 6762909" data-attributes="member: 16814"><p>A wire swapped somewhere in there, and you started talking about not having classes instead of classes being automatically defined in the in-game universe. I'm not talking about not having classes, and I don't recall anyone making that kind of argument. You can have classes and still not have those classes be understood, concrete things in the game fiction. I have classes in my game, wouldn't think of doing away with them, but none of them have a reality in the in-game fiction. The wizard class exists as a player choice, but in game the player is free to describe his wizard however he wants. Others may recognize how the wizard manipulated magic as one of the known and codified ways that magic can be manipulated, but most wouldn't. He's just a guy what does magic. If he told someone he was a Wizard, they're first though would not be 'ah, okay, so you memorize your spells daily and can use ritual magic' they think 'ah, you graduated from the Wizard College, you're probably well educated and use magic.' Similar to a person who introduces themselves as a Ranger -- they'd be asked who they served under, as Rangers are the name of a type of military specialty akin to special forces -- forward scout and unsupported harrassing tactics. No one would wonder if you picked Giant Slayer or Horde Breaker.</p><p></p><p>So, as I said, a wire seemed to have crossed. I don't have classes pre-defined in my game setting. That, in absolutely no way, doesn't mean I don't use classes.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6762909, member: 16814"] A wire swapped somewhere in there, and you started talking about not having classes instead of classes being automatically defined in the in-game universe. I'm not talking about not having classes, and I don't recall anyone making that kind of argument. You can have classes and still not have those classes be understood, concrete things in the game fiction. I have classes in my game, wouldn't think of doing away with them, but none of them have a reality in the in-game fiction. The wizard class exists as a player choice, but in game the player is free to describe his wizard however he wants. Others may recognize how the wizard manipulated magic as one of the known and codified ways that magic can be manipulated, but most wouldn't. He's just a guy what does magic. If he told someone he was a Wizard, they're first though would not be 'ah, okay, so you memorize your spells daily and can use ritual magic' they think 'ah, you graduated from the Wizard College, you're probably well educated and use magic.' Similar to a person who introduces themselves as a Ranger -- they'd be asked who they served under, as Rangers are the name of a type of military specialty akin to special forces -- forward scout and unsupported harrassing tactics. No one would wonder if you picked Giant Slayer or Horde Breaker. So, as I said, a wire seemed to have crossed. I don't have classes pre-defined in my game setting. That, in absolutely no way, doesn't mean I don't use classes. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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