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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Greg K" data-source="post: 6763200" data-attributes="member: 5038"><p>I am saying take for example a player that wants a Jason Bourne type character- an assassin trained in martial arts and government sanctioned. The DM is fine with that concept as such characters exit. However, the campaign does not include the monk class or multi-classing (or even if monk is included, the class does not fit the assassins in his world, because the monk class and its abilities are tied to their own specific organizations). The assassins organizations that fit the bill are comprised of rogue (assassin) and fighters so the recommends it and would allow a feat or fighting style granting martial arts .</p><p></p><p>Perhaps the player wants to play a monk, but the closest thing in the world are the clerics of a particular deity using the armor trade-off for monk's AC (mentioned in the DMG) and a feat granting martial arts and a few battlemaster maneuvers usable unarmed. Or, maybe the closest thing in the campaign is a fighter that gives up armor for the Monk's AC bonus (perhaps inspired by John Amos's character in Beastmaster). Regardless of the option appropriate for the campaign, the DM is suggesting the closest option that fits the campaign setting that they have created.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6763200, member: 5038"] I am saying take for example a player that wants a Jason Bourne type character- an assassin trained in martial arts and government sanctioned. The DM is fine with that concept as such characters exit. However, the campaign does not include the monk class or multi-classing (or even if monk is included, the class does not fit the assassins in his world, because the monk class and its abilities are tied to their own specific organizations). The assassins organizations that fit the bill are comprised of rogue (assassin) and fighters so the recommends it and would allow a feat or fighting style granting martial arts . Perhaps the player wants to play a monk, but the closest thing in the world are the clerics of a particular deity using the armor trade-off for monk's AC (mentioned in the DMG) and a feat granting martial arts and a few battlemaster maneuvers usable unarmed. Or, maybe the closest thing in the campaign is a fighter that gives up armor for the Monk's AC bonus (perhaps inspired by John Amos's character in Beastmaster). Regardless of the option appropriate for the campaign, the DM is suggesting the closest option that fits the campaign setting that they have created. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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