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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="MechaPilot" data-source="post: 6763212" data-attributes="member: 82779"><p>Regarding the magic classes, I think the Wizard is probably the most generic of the bunch. The major defining feature of the wizard is that she studies magic. Everything else about them is painted with rather broad strokes.</p><p></p><p>As I mentioned previously with the fighter, members of the wizard class really need some type of kit or theme to tie them to my game world. There are a few different wizardly kits/themes to choose from (medician, crystal-mage, life-eater, etc).</p><p></p><p>Let's use the life-eater as an example.</p><p></p><p>Before I get to the specifics of the life-eater, it's important to point out that all wizards in my game world can fly on brooms at first level. As long as they have enough magic remaining to power a first level spell she can fly on a broom (my setting uses spell points instead of slots, but that's not particularly relevant).</p><p></p><p>The life-eater is a mage who uses the consumption of life-force to power and to augment her spells. This magic takes a toll on the user, and all life-eaters are afflicted with an incurable long-term illness such as consumption or epilepsy.</p><p></p><p>Whenever a life-eater casts a spell, living things within a 30 foot radius of her take necrotic damage equal to her proficiency bonus. This damage is dealt to friends and foes alike, as well to any plant and animal life in the area: this usually means grass and flowers, and possibly small animals like squirrels, withering or dropping dead. And before it's mentioned, yes, this type of mage was inspired by Dark Sun's defilers.</p><p></p><p>A life-eater can also use her own life force to power her spells. When a life-eater runs out of spell points, she can choose to cast spells with her life force, spending 1d6 HP for each spell point the spell costs to cast. A life-eater can also take this damage to augment spells cast with spell points. For example, a spell that hits an additional target if you use a higher level slot (i.e. more points) can be cast at the base level with spell points and then augmented by taking damage to make up the difference in spell point values.</p><p></p><p>Life-eaters are most commonly necromancers, and in the game world the two are so synonymous that most people assume the two are the same thing.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6763212, member: 82779"] Regarding the magic classes, I think the Wizard is probably the most generic of the bunch. The major defining feature of the wizard is that she studies magic. Everything else about them is painted with rather broad strokes. As I mentioned previously with the fighter, members of the wizard class really need some type of kit or theme to tie them to my game world. There are a few different wizardly kits/themes to choose from (medician, crystal-mage, life-eater, etc). Let's use the life-eater as an example. Before I get to the specifics of the life-eater, it's important to point out that all wizards in my game world can fly on brooms at first level. As long as they have enough magic remaining to power a first level spell she can fly on a broom (my setting uses spell points instead of slots, but that's not particularly relevant). The life-eater is a mage who uses the consumption of life-force to power and to augment her spells. This magic takes a toll on the user, and all life-eaters are afflicted with an incurable long-term illness such as consumption or epilepsy. Whenever a life-eater casts a spell, living things within a 30 foot radius of her take necrotic damage equal to her proficiency bonus. This damage is dealt to friends and foes alike, as well to any plant and animal life in the area: this usually means grass and flowers, and possibly small animals like squirrels, withering or dropping dead. And before it's mentioned, yes, this type of mage was inspired by Dark Sun's defilers. A life-eater can also use her own life force to power her spells. When a life-eater runs out of spell points, she can choose to cast spells with her life force, spending 1d6 HP for each spell point the spell costs to cast. A life-eater can also take this damage to augment spells cast with spell points. For example, a spell that hits an additional target if you use a higher level slot (i.e. more points) can be cast at the base level with spell points and then augmented by taking damage to make up the difference in spell point values. Life-eaters are most commonly necromancers, and in the game world the two are so synonymous that most people assume the two are the same thing. [/QUOTE]
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