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General Tabletop Discussion
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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="empireofchaos" data-source="post: 6763735" data-attributes="member: 6800918"><p>Ezekiel: It is <strong>entirely possible</strong> to treat either, both or neither race or class as sets of mechanics that are independent of any in-game fiction in any given setting. What you <strong>should</strong> do is avoid saying that one (race) must have an in game reality whereas the other (class) does not because that's how it works in the real world. Because there is no evidence that it does. You told me at the outset that you accept that race can be simply mechanical in game, but then you proceeded to question (without providing evidence) the notion that scientific consensus lies heavily on the side of race as a social construct. Doing that made it appear that despite what you say above, you lay a greater weight on the in-game reality on race relative to class because science. I hope that's clear now. I'm perfectly happy to drop the science discussion because I think the point stands.</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6763735, member: 6800918"] Ezekiel: It is [B]entirely possible[/B] to treat either, both or neither race or class as sets of mechanics that are independent of any in-game fiction in any given setting. What you [B]should[/B] do is avoid saying that one (race) must have an in game reality whereas the other (class) does not because that's how it works in the real world. Because there is no evidence that it does. You told me at the outset that you accept that race can be simply mechanical in game, but then you proceeded to question (without providing evidence) the notion that scientific consensus lies heavily on the side of race as a social construct. Doing that made it appear that despite what you say above, you lay a greater weight on the in-game reality on race relative to class because science. I hope that's clear now. I'm perfectly happy to drop the science discussion because I think the point stands. [/QUOTE]
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