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General Tabletop Discussion
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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Greg K" data-source="post: 6763952" data-attributes="member: 5038"><p>You beat me to it. Per the 5e Basic Player's Handbook v02 page 3:</p><p>"Your DM might set the campaign on one of these worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game. Ultimately, the Dungeon Master is the authority on the campaign and its setting, even if the setting is a published world."</p><p></p><p> </p><p>And as shown above, if Arial Black (or anyone else) is saying that that you are wrong, the game states you are right. Now, some DMs may extend the ability to refluff classes to their players, but by default the designers have assigned the DM.</p><p></p><p> </p><p></p><p>And, yet, setting aside that the DM can exclude any concept, the Savage paladin in 2e is entirely under the DMs purview to allow or disallow by the default rules regarding kits and the Paladin itself . Not only are kits in 2e an optional rule that requires the DM to permit, the Paladin is as well despite its inclusion in the PHB (the same for the Bard, Druid, Paladin, Ranger). </p><p></p><p>"Fighter, mage, cleric, and thief are the standard classes. They are historical and legendary archetypes that are common to many different cultures. Thus, they are appropriate to any sort of AD&D game campaign. All of the other classes are optional. Your DM may decide that one or more of the optional classes are not appropriate to his campaign setting. Check with your DM before selecting an optional character class."</p><p>Advanced Dungeons and Dragons 2e Player's Handbook Chapter 3: Player Character Classes</p><p></p><p>So, technically, the inclusion of both kits and Paladins in 2e are house rules as they are optional by default and the DM needs to state that he or she is including them or at least approve them if asked. Actually, even if kits are included, it does not mean the DM is including the Savage Kit so the DM must either give a blanket approval of all kits, all kits from a specific source, or the Savage kit individually. (Note: By the same token, the use of Feats and Multi-classing in a 5e campaign are house rules despite their inclusion in the rules, because they are not considered in use by the default rules. The DM has to approve their inclusion)</p></blockquote><p></p>
[QUOTE="Greg K, post: 6763952, member: 5038"] You beat me to it. Per the 5e Basic Player's Handbook v02 page 3: "Your DM might set the campaign on one of these worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game. Ultimately, the Dungeon Master is the authority on the campaign and its setting, even if the setting is a published world." And as shown above, if Arial Black (or anyone else) is saying that that you are wrong, the game states you are right. Now, some DMs may extend the ability to refluff classes to their players, but by default the designers have assigned the DM. And, yet, setting aside that the DM can exclude any concept, the Savage paladin in 2e is entirely under the DMs purview to allow or disallow by the default rules regarding kits and the Paladin itself . Not only are kits in 2e an optional rule that requires the DM to permit, the Paladin is as well despite its inclusion in the PHB (the same for the Bard, Druid, Paladin, Ranger). "Fighter, mage, cleric, and thief are the standard classes. They are historical and legendary archetypes that are common to many different cultures. Thus, they are appropriate to any sort of AD&D game campaign. All of the other classes are optional. Your DM may decide that one or more of the optional classes are not appropriate to his campaign setting. Check with your DM before selecting an optional character class." Advanced Dungeons and Dragons 2e Player's Handbook Chapter 3: Player Character Classes So, technically, the inclusion of both kits and Paladins in 2e are house rules as they are optional by default and the DM needs to state that he or she is including them or at least approve them if asked. Actually, even if kits are included, it does not mean the DM is including the Savage Kit so the DM must either give a blanket approval of all kits, all kits from a specific source, or the Savage kit individually. (Note: By the same token, the use of Feats and Multi-classing in a 5e campaign are house rules despite their inclusion in the rules, because they are not considered in use by the default rules. The DM has to approve their inclusion) [/QUOTE]
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