Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 6764081" data-attributes="member: 5038"><p>Sorry. You are reaching. Try again. The DM having established control of the setting and fluff prior to play does not mean the players have no creative control once actual play begins. Once play begins, my players direct the flow of the game. And even before that, they have control by creating backgrounds that fit within the set parameters (e.g., existing pc races, cultures, deities (including domains and tenets, etc., existing classes). </p><p></p><p> My only limitations after play begins are a) don't be evil (I won't run for evil characters) and b) there are certain parameters that can't be changed (e.g., the only outer planes are the spirit world, a heaven plane, a hell and/or abyss plane, and the fey world) . Otherwise characters have free reign to chase their characters goals, change the world through their actions. I have had players establish and bring down corrupt NPCs, become heads of major organizations, and rulers of clans. However, they did by keeping within established fluff of the world and its cultures when creating their backgrounds and then pursuing their goals. I have also had players start a civil war, turn what were supposed to be one-shot minor NPCs into major plotlines and enemies, ditch midadventure certain plotines they established and were pursuing for entirely new ones. Hell if they want to become bakers and run a bakery, I will run it, because it is possible within the setting.</p><p>So, please tell me again how my players have no influence and that I am writing fanfic by establishing the setting and its fluff .</p></blockquote><p></p>
[QUOTE="Greg K, post: 6764081, member: 5038"] Sorry. You are reaching. Try again. The DM having established control of the setting and fluff prior to play does not mean the players have no creative control once actual play begins. Once play begins, my players direct the flow of the game. And even before that, they have control by creating backgrounds that fit within the set parameters (e.g., existing pc races, cultures, deities (including domains and tenets, etc., existing classes). My only limitations after play begins are a) don't be evil (I won't run for evil characters) and b) there are certain parameters that can't be changed (e.g., the only outer planes are the spirit world, a heaven plane, a hell and/or abyss plane, and the fey world) . Otherwise characters have free reign to chase their characters goals, change the world through their actions. I have had players establish and bring down corrupt NPCs, become heads of major organizations, and rulers of clans. However, they did by keeping within established fluff of the world and its cultures when creating their backgrounds and then pursuing their goals. I have also had players start a civil war, turn what were supposed to be one-shot minor NPCs into major plotlines and enemies, ditch midadventure certain plotines they established and were pursuing for entirely new ones. Hell if they want to become bakers and run a bakery, I will run it, because it is possible within the setting. So, please tell me again how my players have no influence and that I am writing fanfic by establishing the setting and its fluff . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
Top