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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Lanefan" data-source="post: 6767288" data-attributes="member: 29398"><p>So if Paladin isn't the "Knight" class then who is? The knight in shining armour is a big enough archetype to easily be worth its own class; and 5e doesn't have Cavaliers.</p><p></p><p>Well...technically it is, as an option.</p><p></p><p>These I don't mind; they were mostly-artificial game mechanics that didn't make sense in the game world anyway. I've made similar changes over time.</p><p>Fight-to-level sometimes makes sense in the game world provided there's a rider covering situations where the higher-level position is vacant (a glaring hole in 1e RAW); I'm neutral on it. Training makes loads of in-game sense to me, never mind that as a nice side effect it mechanically acts as a way of slowing advancement and forcing some downtime. "Name level" also makes sense and in effect has been sort-of kept and even expanded upon: it now appears as the tier system. And the omission of stronghold rules is to me a loss for 5e.</p><p></p><p>Which leads to the next obvious question: is this a good thing?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6767288, member: 29398"] So if Paladin isn't the "Knight" class then who is? The knight in shining armour is a big enough archetype to easily be worth its own class; and 5e doesn't have Cavaliers. Well...technically it is, as an option. These I don't mind; they were mostly-artificial game mechanics that didn't make sense in the game world anyway. I've made similar changes over time. Fight-to-level sometimes makes sense in the game world provided there's a rider covering situations where the higher-level position is vacant (a glaring hole in 1e RAW); I'm neutral on it. Training makes loads of in-game sense to me, never mind that as a nice side effect it mechanically acts as a way of slowing advancement and forcing some downtime. "Name level" also makes sense and in effect has been sort-of kept and even expanded upon: it now appears as the tier system. And the omission of stronghold rules is to me a loss for 5e. Which leads to the next obvious question: is this a good thing? Lanefan [/QUOTE]
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