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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Remathilis" data-source="post: 6767354" data-attributes="member: 7635"><p>True, but my problem still lies in places where the Barbarian Knight says "I'm a dashing, chivalric upper-class warrior with a oath of loyalty and a code of honor, but I also have a bad temper problem, so I'm a barbarian class." To me, it's trying to get the best of a paladin (nobility, wealth, and honor) with the mechanics of the barbarian (rage/toughness) without the downsides to either (a paladin's devotion to his oath/deity, a barbarian's "otherness"). To me, its akin to my "chainmail that refluffs as leather", it's got the mechanics of chain when it's convenient (AC, Heavy Armor Mastery) and the fluff of leather then its appropriate ("I'm only wearing leather, so I don't look like a combatant"). </p><p></p><p></p><p></p><p>It's not "go play a different game", it's the fact some of people don't like the idea that classes are just "skill trees" anyone can mix, match or repurpose. To us, that is playing a different game. I mean, if "barbarian" is a term that applies to anyone and "rage" is a mechanic that can represent anything from aggressive martial arts or bad tempers, why not go the next step and remove the labels and class the classes "rage ability tree" "music ability tree" "divine magic ability tree", "martial combat ability tree", etc? That's effectively what you're doing. Pick an archetype (priest, spy, knight, druid) and pick an ability tree and make your PC.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6767354, member: 7635"] True, but my problem still lies in places where the Barbarian Knight says "I'm a dashing, chivalric upper-class warrior with a oath of loyalty and a code of honor, but I also have a bad temper problem, so I'm a barbarian class." To me, it's trying to get the best of a paladin (nobility, wealth, and honor) with the mechanics of the barbarian (rage/toughness) without the downsides to either (a paladin's devotion to his oath/deity, a barbarian's "otherness"). To me, its akin to my "chainmail that refluffs as leather", it's got the mechanics of chain when it's convenient (AC, Heavy Armor Mastery) and the fluff of leather then its appropriate ("I'm only wearing leather, so I don't look like a combatant"). It's not "go play a different game", it's the fact some of people don't like the idea that classes are just "skill trees" anyone can mix, match or repurpose. To us, that is playing a different game. I mean, if "barbarian" is a term that applies to anyone and "rage" is a mechanic that can represent anything from aggressive martial arts or bad tempers, why not go the next step and remove the labels and class the classes "rage ability tree" "music ability tree" "divine magic ability tree", "martial combat ability tree", etc? That's effectively what you're doing. Pick an archetype (priest, spy, knight, druid) and pick an ability tree and make your PC. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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