Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 6767393" data-attributes="member: 7635"><p>[MENTION=1288]Mouseferatu[/MENTION] Perhaps its been an over-reaction, but for me, it was a response to a lot of related phenomenon. You had Franken-PC level-dippers of 3e. You had the 4e "you want to be a fighter with bow powers? Pick ranger, and say he's a fighter" hack. You had the "best of both worlds" fluff/mechanic mishmash. I could try to fix each of those problems separately, but I found the more elegant solution was simply to enforce the fluff attached to the class in the PHB. </p><p></p><p>Now, if you came to me with your PC, I'd suggest the following change: You were a student in a monastery trying to become a monk, but you found you could never quell that inner rage enough to achieve body-mind harmony. Eventually, you left frustrated having never grasped the power of ki, but took some of the monastic traditions you had while living with them. You wandered alone and harnessed the inner rage you had all along and eventually wound up in whatever starting location the game begins at. You're a barbarian (but not a tribal one), your rage is fueled by whatever power fuels barbarians, but you hold on to some monastic elements (perhaps dictating your choice of weapon, dress, or whatever else). Any monk watching you fight will note you begin with some rudimentary monk stances and maneuvers, but your rage and recklessness resembles a wild animal more than a disciplined martial artist. I could almost imagine a kind of "Wolverine in Japan Era" mix of honorable warrior desperately trying to keep the beast in check. </p><p></p><p>This way, we don't invalidate the monk or barbarian archetypes, create an unique character, and nothing has to refluff. It requires a bit of give-and-take, but the character could work within the parameters.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6767393, member: 7635"] [MENTION=1288]Mouseferatu[/MENTION] Perhaps its been an over-reaction, but for me, it was a response to a lot of related phenomenon. You had Franken-PC level-dippers of 3e. You had the 4e "you want to be a fighter with bow powers? Pick ranger, and say he's a fighter" hack. You had the "best of both worlds" fluff/mechanic mishmash. I could try to fix each of those problems separately, but I found the more elegant solution was simply to enforce the fluff attached to the class in the PHB. Now, if you came to me with your PC, I'd suggest the following change: You were a student in a monastery trying to become a monk, but you found you could never quell that inner rage enough to achieve body-mind harmony. Eventually, you left frustrated having never grasped the power of ki, but took some of the monastic traditions you had while living with them. You wandered alone and harnessed the inner rage you had all along and eventually wound up in whatever starting location the game begins at. You're a barbarian (but not a tribal one), your rage is fueled by whatever power fuels barbarians, but you hold on to some monastic elements (perhaps dictating your choice of weapon, dress, or whatever else). Any monk watching you fight will note you begin with some rudimentary monk stances and maneuvers, but your rage and recklessness resembles a wild animal more than a disciplined martial artist. I could almost imagine a kind of "Wolverine in Japan Era" mix of honorable warrior desperately trying to keep the beast in check. This way, we don't invalidate the monk or barbarian archetypes, create an unique character, and nothing has to refluff. It requires a bit of give-and-take, but the character could work within the parameters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
Top