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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Ovinomancer" data-source="post: 6767414" data-attributes="member: 16814"><p>Huh. I don't associate wealth and nobility with the paladin class. That's a separate thing characters have to earn in my game (or start with, depends on backgrounds). If you really see a barbarian class character taking the effort to pick up feats that allow it to behave like a Arthurian knight, and then roleplaying that, as the same as trying to change chainmail into leather, I don't think we can find a common ground. I'd probably be unhappy in a game that so locked into defined tropes without the ability to challenge them in the least to be deeply unfulfilling, but it also sounds as if you playing in my game, where you can define yourself as you want within the mechanics to be similarly unfulfilling. Different playstyles as all.</p><p></p><p>However, I'd like to take this moment to say that my game isn't a D&D version of Fluxx. If you introduce a new concept, I work with you to place it in the world in a way that makes sense. If we can't, it gets nixed and you can try something else. Longswords don't morph into chainsaws on a whim (or at all), and chainmail doesn't get refluffed as leather. I think you may think things are far more wild and wooly in my games than they are.</p><p></p><p></p><p></p><p></p><p>See, you say the one thing, and then you go and say 'but if you A, then you should also B.' I don't want to B. End of slope, slippery or otherwise. If I wanted to B, then I wouldn't play a game that has A. I'm not sure how I can explain this again, or if I should bother, since the response every time I do so is to go right back to insisting that I should just play a classless game system because I must really want to do that if I allow refluffing. I don't want a classless system. I'm not going to go play a classless system. I'm just fine with how 5e works, and I'm just fine with class refluffs to match character concepts. I never, ever want to tell my players that they can't play a cool concept like the power-channeling Franciscan monk because I'm so stuck on barbarians only having one flavor and monks only having one flavor -- to the point that you can't even have non-asian monks, despite the wealth of examples of exactly such a thing. But that, most definitely, doesn't mean I want to play another game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6767414, member: 16814"] Huh. I don't associate wealth and nobility with the paladin class. That's a separate thing characters have to earn in my game (or start with, depends on backgrounds). If you really see a barbarian class character taking the effort to pick up feats that allow it to behave like a Arthurian knight, and then roleplaying that, as the same as trying to change chainmail into leather, I don't think we can find a common ground. I'd probably be unhappy in a game that so locked into defined tropes without the ability to challenge them in the least to be deeply unfulfilling, but it also sounds as if you playing in my game, where you can define yourself as you want within the mechanics to be similarly unfulfilling. Different playstyles as all. However, I'd like to take this moment to say that my game isn't a D&D version of Fluxx. If you introduce a new concept, I work with you to place it in the world in a way that makes sense. If we can't, it gets nixed and you can try something else. Longswords don't morph into chainsaws on a whim (or at all), and chainmail doesn't get refluffed as leather. I think you may think things are far more wild and wooly in my games than they are. See, you say the one thing, and then you go and say 'but if you A, then you should also B.' I don't want to B. End of slope, slippery or otherwise. If I wanted to B, then I wouldn't play a game that has A. I'm not sure how I can explain this again, or if I should bother, since the response every time I do so is to go right back to insisting that I should just play a classless game system because I must really want to do that if I allow refluffing. I don't want a classless system. I'm not going to go play a classless system. I'm just fine with how 5e works, and I'm just fine with class refluffs to match character concepts. I never, ever want to tell my players that they can't play a cool concept like the power-channeling Franciscan monk because I'm so stuck on barbarians only having one flavor and monks only having one flavor -- to the point that you can't even have non-asian monks, despite the wealth of examples of exactly such a thing. But that, most definitely, doesn't mean I want to play another game. [/QUOTE]
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