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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="empireofchaos" data-source="post: 6769398" data-attributes="member: 6800918"><p>They live in the mountainous north, close their borders to outsiders, and one of their main domains is described as being "more mine than city". That's pretty congruent to regions that have been defined as "barbaric" (rightly or wrongly) in the past. But you are characteristically missing the point. I don't care whether dwarvish clans in FR are "objectively" barbaric or not. Just like genetics are not dealt with in any detail in the rulebooks, neither is dwarvish clan character and its opposition to or rejection of civilization - it's a question of how you want to interpret the little it says. To the extent that the clans are patterned on those of the Scottish highlands, they are patterned on them in the form they existed in prior to the formation of the UK - i.e. when Scotland was in fact peripheral. I was merely saying I could easily interpret dwarvish clans as such if a player was dead set on playing a battlerager. </p><p></p><p></p><p></p><p>It's not my view - the organization into clans is stipulated by SCAG, and by you above. It's just giving a GM that wants to situate a character within a class something to work with. Your position seems to be to simply take offense at the question of who trained the character, etc., and to rule the question out of court altogether.</p><p></p><p></p><p></p><p>No, if you'd followed the discussion that generated my response, you would know that I only addressed SCAG in response to a claim that even WotC doesn't follow the notion that classes can be concrete that gave the Dwarven Battlerager as an example of such. I was simply responding by saying that the Battlerager could easily be interpreted as a peripheral type, that it has social organization, and that it was not a "refluff", but a partial redesign of the mechanics, which along with others, I thought was a good idea when a somewhat different spin on a class is introduced (and then, people were arguing against that because redesign is so onerous - but here, it's done for you!). That's all. I'm not sure what kind of mental gymnastics need to be performed to interpret that as accepting a refluff only if the designers sell it to you.</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6769398, member: 6800918"] They live in the mountainous north, close their borders to outsiders, and one of their main domains is described as being "more mine than city". That's pretty congruent to regions that have been defined as "barbaric" (rightly or wrongly) in the past. But you are characteristically missing the point. I don't care whether dwarvish clans in FR are "objectively" barbaric or not. Just like genetics are not dealt with in any detail in the rulebooks, neither is dwarvish clan character and its opposition to or rejection of civilization - it's a question of how you want to interpret the little it says. To the extent that the clans are patterned on those of the Scottish highlands, they are patterned on them in the form they existed in prior to the formation of the UK - i.e. when Scotland was in fact peripheral. I was merely saying I could easily interpret dwarvish clans as such if a player was dead set on playing a battlerager. It's not my view - the organization into clans is stipulated by SCAG, and by you above. It's just giving a GM that wants to situate a character within a class something to work with. Your position seems to be to simply take offense at the question of who trained the character, etc., and to rule the question out of court altogether. No, if you'd followed the discussion that generated my response, you would know that I only addressed SCAG in response to a claim that even WotC doesn't follow the notion that classes can be concrete that gave the Dwarven Battlerager as an example of such. I was simply responding by saying that the Battlerager could easily be interpreted as a peripheral type, that it has social organization, and that it was not a "refluff", but a partial redesign of the mechanics, which along with others, I thought was a good idea when a somewhat different spin on a class is introduced (and then, people were arguing against that because redesign is so onerous - but here, it's done for you!). That's all. I'm not sure what kind of mental gymnastics need to be performed to interpret that as accepting a refluff only if the designers sell it to you. [/QUOTE]
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