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Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="empireofchaos" data-source="post: 6769460" data-attributes="member: 6800918"><p>It's not a reinterpretation, it's just an interpretation, simply based on the fact of where they live, the fact that they contest the same space with e.g. orcs, and the fact that they adopt the kinds of battle tactics (raging) that more organized forces eschew.</p><p></p><p></p><p></p><p></p><p>No, not because it was SCAG, because someone (hypothetically) really wanted to play that archetype!</p><p></p><p></p><p></p><p>Again, I don't think my reading here flies in the face of the dwarf fluff as laid out in this supplement. But if it really comes down to it, I think I'm on record in this conversation as saying that class is more central than race to the game, precisely because while I can easily imagine the game without races, or with very different races, I cannot imagine it without classes (or with classes so different that at least the basic ones are not close cognates of the basic ones of the standard game). So I don't see an inconsistency.</p><p></p><p></p><p></p><p>I would quibble about the "by the book" distinction (I would just say I like classes as at least somewhat coherent, because that accords with what I regard as the spirit of the game, rather than necessarily the letter). And I, at any rate, never suggested that you should play another game because your way is "wrong" - I repeated several times that it was an aesthetic rather than a logically necessitated choice (though I obviously like mine better).</p><p></p><p>Everything else you say here I heartily subscribe to, and would add that this discussion not only served to shed light on different outlooks, but also helped me (and not only me, I suspect) better define my position.</p></blockquote><p></p>
[QUOTE="empireofchaos, post: 6769460, member: 6800918"] It's not a reinterpretation, it's just an interpretation, simply based on the fact of where they live, the fact that they contest the same space with e.g. orcs, and the fact that they adopt the kinds of battle tactics (raging) that more organized forces eschew. No, not because it was SCAG, because someone (hypothetically) really wanted to play that archetype! Again, I don't think my reading here flies in the face of the dwarf fluff as laid out in this supplement. But if it really comes down to it, I think I'm on record in this conversation as saying that class is more central than race to the game, precisely because while I can easily imagine the game without races, or with very different races, I cannot imagine it without classes (or with classes so different that at least the basic ones are not close cognates of the basic ones of the standard game). So I don't see an inconsistency. I would quibble about the "by the book" distinction (I would just say I like classes as at least somewhat coherent, because that accords with what I regard as the spirit of the game, rather than necessarily the letter). And I, at any rate, never suggested that you should play another game because your way is "wrong" - I repeated several times that it was an aesthetic rather than a logically necessitated choice (though I obviously like mine better). Everything else you say here I heartily subscribe to, and would add that this discussion not only served to shed light on different outlooks, but also helped me (and not only me, I suspect) better define my position. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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