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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Xeviat" data-source="post: 6774913" data-attributes="member: 57494"><p>TL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />R: Classes have concrete meaning in my games.</p><p></p><p>In my games, Classes have concrete meaning. This is because 10.66 of the classes have spells or supernatural abilities that are tied to a class. Someone could lie, a Cleric could say they're a Wizard, but "Cleric" has meaning in the world. Some of the basic class names may not be universally used: Fighter, Rogue, and Cleric especially. Paladin is a thing. Rangers are a thing. Bards are a thing. Monks are a thing. Barbarians are a thing, separate from barbarian tribes (I like "berserker" better myself, always have, for this very reason). Warlocks are different from Sorcerers, who are different from Wizards; these three can get confused for each other by the common folk, but there is a difference. A nature cleric and a druid could be misunderstood for each other, but they are distinctly separate things.</p><p></p><p>A Fighter is a warrior who uses raw combat skill, while a Rogue is a character (not necessarily a warrior) who uses opportunity (however created) to fight. That fighting style, the difference between sneak attack and not, could distinguish a Fighter from a Rogue from a Fighter/Rogue to those with a keen eye (like a Mastermind Rogue or a Battlemaster Fighter). Maybe someone proficient with martial weapons, akin to a tool proficiency, could tell whether someone was proficient with the weapon they are wielding (Int+Proficiency check?), which could distinguish a fighter from a rogue.</p><p></p><p>So, the word "class" isn't used the same. Not everyone will answer "What are you" with "I'm a fighter", but some may answer "I'm a Ranger" or "I'm a Paladin". Those names could differ in different areas, but they are traditions and archetypes present within the world.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6774913, member: 57494"] TL:DR: Classes have concrete meaning in my games. In my games, Classes have concrete meaning. This is because 10.66 of the classes have spells or supernatural abilities that are tied to a class. Someone could lie, a Cleric could say they're a Wizard, but "Cleric" has meaning in the world. Some of the basic class names may not be universally used: Fighter, Rogue, and Cleric especially. Paladin is a thing. Rangers are a thing. Bards are a thing. Monks are a thing. Barbarians are a thing, separate from barbarian tribes (I like "berserker" better myself, always have, for this very reason). Warlocks are different from Sorcerers, who are different from Wizards; these three can get confused for each other by the common folk, but there is a difference. A nature cleric and a druid could be misunderstood for each other, but they are distinctly separate things. A Fighter is a warrior who uses raw combat skill, while a Rogue is a character (not necessarily a warrior) who uses opportunity (however created) to fight. That fighting style, the difference between sneak attack and not, could distinguish a Fighter from a Rogue from a Fighter/Rogue to those with a keen eye (like a Mastermind Rogue or a Battlemaster Fighter). Maybe someone proficient with martial weapons, akin to a tool proficiency, could tell whether someone was proficient with the weapon they are wielding (Int+Proficiency check?), which could distinguish a fighter from a rogue. So, the word "class" isn't used the same. Not everyone will answer "What are you" with "I'm a fighter", but some may answer "I'm a Ranger" or "I'm a Paladin". Those names could differ in different areas, but they are traditions and archetypes present within the world. [/QUOTE]
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