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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Arial Black" data-source="post: 6777150" data-attributes="member: 6799649"><p>There is a serious flaw with your analysis here.</p><p></p><p>Sure, a creature in game could experiment scientifically, and observe results, and (within acceptable margins of error) conclude that Person A matches the PHB's description of the fighter class, while B must be a paladin from the PHB while C is obviously a barbarian because what we can observe in game matches the PHB's description of the class almost perfectly.</p><p></p><p>But the point is that creatures in the game do not have the PHB to refer to!</p><p></p><p>The things they can observe may or may not be tied to class features. When a 2nd level spell is cast, it is knowable in game by observation. Spell levels are a thing. But different classes can cast the same spells, so seeing a fireball doesn't give away an identity that precisely matches one class while denying another.</p><p></p><p>Using Spell Points to get more spell slots...how 'observable' is that?</p><p></p><p>What about increasing crit range to 19-20? Surely, that denotes a Champion Fighter, yeah? Er...no. Some Moonblade wielders would disagree. Plus, how 'observable' is that? How can an observer know that an attack was a crit? Some non-crit attacks do more damage than some crits, whether or not a hit takes the target down is more a function of their remaining hit points. Plus, the mere <em>chance</em> of getting twice as many crits because you crit on 19 and 20 doesn't mean that you <strong>will</strong> crit twice as often, because observers cannot tell whether a crit was generated by a 19 or a 20 (let alone being certain that a hit was a crit).</p><p></p><p>A barbarian's damage resistance? How can an observer tell the difference between that and simply having twice as many hit points?</p><p></p><p>All this is assuming that creatures let you perform experiments on them. And even this is assuming that there is any creature in game who could be motivated to discover how well the people he knows conform to the 5E rules set that <em>he can know nothing about!</em></p><p></p><p>So, when meeting someone, no you don't <strong>know</strong> what class they are. 'Class' is a game construct, not an actual in game 'thing'.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6777150, member: 6799649"] There is a serious flaw with your analysis here. Sure, a creature in game could experiment scientifically, and observe results, and (within acceptable margins of error) conclude that Person A matches the PHB's description of the fighter class, while B must be a paladin from the PHB while C is obviously a barbarian because what we can observe in game matches the PHB's description of the class almost perfectly. But the point is that creatures in the game do not have the PHB to refer to! The things they can observe may or may not be tied to class features. When a 2nd level spell is cast, it is knowable in game by observation. Spell levels are a thing. But different classes can cast the same spells, so seeing a fireball doesn't give away an identity that precisely matches one class while denying another. Using Spell Points to get more spell slots...how 'observable' is that? What about increasing crit range to 19-20? Surely, that denotes a Champion Fighter, yeah? Er...no. Some Moonblade wielders would disagree. Plus, how 'observable' is that? How can an observer know that an attack was a crit? Some non-crit attacks do more damage than some crits, whether or not a hit takes the target down is more a function of their remaining hit points. Plus, the mere [I]chance[/I] of getting twice as many crits because you crit on 19 and 20 doesn't mean that you [b]will[/b] crit twice as often, because observers cannot tell whether a crit was generated by a 19 or a 20 (let alone being certain that a hit was a crit). A barbarian's damage resistance? How can an observer tell the difference between that and simply having twice as many hit points? All this is assuming that creatures let you perform experiments on them. And even this is assuming that there is any creature in game who could be motivated to discover how well the people he knows conform to the 5E rules set that [I]he can know nothing about![/I] So, when meeting someone, no you don't [b]know[/b] what class they are. 'Class' is a game construct, not an actual in game 'thing'. [/QUOTE]
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