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General Tabletop Discussion
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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="sierkejd" data-source="post: 6777561" data-attributes="member: 6806813"><p>I'm glad I found this topic. I was just thinking today about a new concept of class that I would like to introduce: class as archetype. With this system, the class of a character isn't a chosen profession, but a deeply-felt, intuitive drive. Although I'm drawing for some of my inspiration from the classical concepts of the four humours, it also stems from Jungian psychology. It's a vocation, in the spiritual sense of the word, and few members of the general population ever have the natural abilities, drive, or desire to leave the comfortable predictability of an ordinary life to pursue the ideals of a class. The character isn't the archetype. The archetype is some legendary ideal to which the character aspires, and along which path the immortal powers pull the character. Although 5th edition handles this somewhat through background, I think this concept of class as archetype can work beautifully for character development. After all, a character with a criminal background might be drawn into the rigid discipline of a monk through some kind of life-changing event. An entertainer might become a warrior out of an overwhelming desire for revenge for a past wrong. The class is the path of heart for the character, and needs little to do with the character's upbringing.</p></blockquote><p></p>
[QUOTE="sierkejd, post: 6777561, member: 6806813"] I'm glad I found this topic. I was just thinking today about a new concept of class that I would like to introduce: class as archetype. With this system, the class of a character isn't a chosen profession, but a deeply-felt, intuitive drive. Although I'm drawing for some of my inspiration from the classical concepts of the four humours, it also stems from Jungian psychology. It's a vocation, in the spiritual sense of the word, and few members of the general population ever have the natural abilities, drive, or desire to leave the comfortable predictability of an ordinary life to pursue the ideals of a class. The character isn't the archetype. The archetype is some legendary ideal to which the character aspires, and along which path the immortal powers pull the character. Although 5th edition handles this somewhat through background, I think this concept of class as archetype can work beautifully for character development. After all, a character with a criminal background might be drawn into the rigid discipline of a monk through some kind of life-changing event. An entertainer might become a warrior out of an overwhelming desire for revenge for a past wrong. The class is the path of heart for the character, and needs little to do with the character's upbringing. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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