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Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Arial Black" data-source="post: 6779001" data-attributes="member: 6799649"><p>Well, this <em>is</em> a debate...</p><p></p><p></p><p></p><p>No homebrew required. Just because the magic items have game mechanics which mesh with the game mechanics of class, this doesn't mean that the creatures in game are aware of these mechanics.</p><p></p><p></p><p></p><p>The last 10000 numbers are more <em>likely</em> to be even, but that doesn't mean that they actually <em>were</em> even! In fact, that would be astonishingly <strong>un</strong>likely! If your only clue to the likelihood of each is simple observation of results, it is astonishingly <em>un</em>likely to lead you to the correct conclusion.</p><p></p><p>Oh, and yes, the wheels are checked to make sure they stay fair. It would not even help a casino to increase the chance of one colour at the expense of the other because the players can choose to bet on either, and we provide the means for them to track the numbers that do come up. If we made it more likely that, say, red comes up, the players can just bet on red. This would be <em>bad</em> for the casino; it's in their own interest to make sure the wheel is fair.</p><p></p><p></p><p></p><p>Assigning the lowest motives to your opponent is a common fallacy. My 'point' is simply that there is no way that the in game creature can <strong>know</strong> the mechanics of the game.</p><p></p><p></p><p></p><p>I can sympathise with the lack of sleep thing, so I'm not going to get stroppy or anything. I'm not agreeing to your baseline, not out of a determination to avoid agreement, but simply because I don't agree with you.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6779001, member: 6799649"] Well, this [I]is[/I] a debate... No homebrew required. Just because the magic items have game mechanics which mesh with the game mechanics of class, this doesn't mean that the creatures in game are aware of these mechanics. The last 10000 numbers are more [I]likely[/I] to be even, but that doesn't mean that they actually [I]were[/I] even! In fact, that would be astonishingly [b]un[/b]likely! If your only clue to the likelihood of each is simple observation of results, it is astonishingly [I]un[/I]likely to lead you to the correct conclusion. Oh, and yes, the wheels are checked to make sure they stay fair. It would not even help a casino to increase the chance of one colour at the expense of the other because the players can choose to bet on either, and we provide the means for them to track the numbers that do come up. If we made it more likely that, say, red comes up, the players can just bet on red. This would be [I]bad[/I] for the casino; it's in their own interest to make sure the wheel is fair. Assigning the lowest motives to your opponent is a common fallacy. My 'point' is simply that there is no way that the in game creature can [b]know[/b] the mechanics of the game. I can sympathise with the lack of sleep thing, so I'm not going to get stroppy or anything. I'm not agreeing to your baseline, not out of a determination to avoid agreement, but simply because I don't agree with you. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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