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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Illithidbix" data-source="post: 6779254" data-attributes="member: 12283"><p>Depends on the game.</p><p>I've rather come around to the idea that I actually like it when the fact players are superhuman is kinda acknowledged.</p><p></p><p>In the last campaign I ran the players started off as 0-level teenagers* from a mountain goat herding village who stumbled across the tomb of some ancient heroes and after being killed by the resident wight (they got better) they were infused with their power, knowledge and on occasion memories.</p><p>This granted them their class abilities, proficiency in skills and weapons they had never seen in their lives.</p><p></p><p>This was a world where magic was become legendary. Even though the realm was ruled by a line of MageKasierin</p><p></p><p>On a more metaphysical level, the concept was the players had inherited the archetypes of heroes who turn up time after time in history in the cosmic narrative.</p><p></p><p>I tied this into the idea that Players and some NPCS are exceptional (the "Unfettered") by dint of being outright superhuman resilient and magical healing reliably working on them regardless of injury. </p><p>Magical healing is unreliable on ordinary people (those without class levels), it might partially heal them, but they remain crippled, comatose and similar long term injuries that I can't be bothered inflicting upon PCs.</p><p></p><p>Not a concept that works all the time but I worked for that campaign.</p><p></p><p>* (They had ability scores but just 4+Con hitpoints, proficient in two skills and weapons like “wooden sword”)</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6779254, member: 12283"] Depends on the game. I've rather come around to the idea that I actually like it when the fact players are superhuman is kinda acknowledged. In the last campaign I ran the players started off as 0-level teenagers* from a mountain goat herding village who stumbled across the tomb of some ancient heroes and after being killed by the resident wight (they got better) they were infused with their power, knowledge and on occasion memories. This granted them their class abilities, proficiency in skills and weapons they had never seen in their lives. This was a world where magic was become legendary. Even though the realm was ruled by a line of MageKasierin On a more metaphysical level, the concept was the players had inherited the archetypes of heroes who turn up time after time in history in the cosmic narrative. I tied this into the idea that Players and some NPCS are exceptional (the "Unfettered") by dint of being outright superhuman resilient and magical healing reliably working on them regardless of injury. Magical healing is unreliable on ordinary people (those without class levels), it might partially heal them, but they remain crippled, comatose and similar long term injuries that I can't be bothered inflicting upon PCs. Not a concept that works all the time but I worked for that campaign. * (They had ability scores but just 4+Con hitpoints, proficient in two skills and weapons like “wooden sword”) [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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