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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Remathilis" data-source="post: 6780106" data-attributes="member: 7635"><p>A few bits from AD&D PH and UA</p><p></p><p></p><p></p><p></p><p></p><p>Most of that info was consolidated in the 2e PH.</p><p></p><p>So in AD&D, the Great Druid is specifically a member of the Druid class who as reached 14th level in that class. He cannot belong to another class (or no class) nor can you be a 14th level druid without first becoming the Great Druid. </p><p></p><p>There were similar (though not exactly the same) rules for reaching top level in Monk and Assassin as well. </p><p></p><p>Now, we can all be happy that the Trial By Combat aspect of classes got ditched (much like we can be happy alignment restrictions and racial restrictions did) but it seems CLEAR that AD&D, Class had a specific, tangible element to it and that NPCs could (and did) belong to them. Specifically to Druids, you were a member of a world-spanning organization who had a specific person as its leader and your ability to advance your class was tied to your advancement to that organization. That lingers on today in the form of the SuperSecret Druidic Language that only members of the Druid class can learn to speak. </p><p></p><p>Hence my call-out; there was no way you could ignore that Druid was a tangible, concrete concept tied to a specific class UNLESS you house-ruled all of the above away.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6780106, member: 7635"] A few bits from AD&D PH and UA Most of that info was consolidated in the 2e PH. So in AD&D, the Great Druid is specifically a member of the Druid class who as reached 14th level in that class. He cannot belong to another class (or no class) nor can you be a 14th level druid without first becoming the Great Druid. There were similar (though not exactly the same) rules for reaching top level in Monk and Assassin as well. Now, we can all be happy that the Trial By Combat aspect of classes got ditched (much like we can be happy alignment restrictions and racial restrictions did) but it seems CLEAR that AD&D, Class had a specific, tangible element to it and that NPCs could (and did) belong to them. Specifically to Druids, you were a member of a world-spanning organization who had a specific person as its leader and your ability to advance your class was tied to your advancement to that organization. That lingers on today in the form of the SuperSecret Druidic Language that only members of the Druid class can learn to speak. Hence my call-out; there was no way you could ignore that Druid was a tangible, concrete concept tied to a specific class UNLESS you house-ruled all of the above away. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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