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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6780519" data-attributes="member: 82106"><p>I don't agree that I'd be 'changing' anything. This may be a generational issue or something, but AFAIK D&D is a toolkit for playing fantasy RPG games. When Gygax wrote that paragraph about the Great Druid you are citing it is in the context of his statements that D&D's rules are a toolbox and that the DM is entirely responsible for how the world works and what happens in it. At most he advises sticking to the core mechanics of the game for the sake of consistency, but I firmly disbelieve that his intent was that something like the details of what the Great Druid's stats are was intended to be some sort of canon that shouldn't ever be violated, or any of the other instances of rules you invoke to support class as in-game reality. </p><p></p><p>Nothing is being thrown out here. I'm doing exactly what the game, as I learned how to play and run it, tells me to do, extrapolate and rework the narratively oriented material to fit the game being played. Even in recent editions of the game I believe that is always the intent, even if it is not so loudly proclaimed in this day of organized play and such.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6780519, member: 82106"] I don't agree that I'd be 'changing' anything. This may be a generational issue or something, but AFAIK D&D is a toolkit for playing fantasy RPG games. When Gygax wrote that paragraph about the Great Druid you are citing it is in the context of his statements that D&D's rules are a toolbox and that the DM is entirely responsible for how the world works and what happens in it. At most he advises sticking to the core mechanics of the game for the sake of consistency, but I firmly disbelieve that his intent was that something like the details of what the Great Druid's stats are was intended to be some sort of canon that shouldn't ever be violated, or any of the other instances of rules you invoke to support class as in-game reality. Nothing is being thrown out here. I'm doing exactly what the game, as I learned how to play and run it, tells me to do, extrapolate and rework the narratively oriented material to fit the game being played. Even in recent editions of the game I believe that is always the intent, even if it is not so loudly proclaimed in this day of organized play and such. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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