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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6781156" data-attributes="member: 82106"><p>Yeah, I think class is more than 'starting package', but to me there's nothing strange about "the Followers of the Old Faith" being from all different walks of life. The idea that they're all these highly regimented specific type of people who's entire set of attributes is focused on that one narrow bit of life seems stultifying and unnatural to me. IMHO the Miller down the road is the Keeper of the Circle because its a tradition in his family. He's not some high falutin' guy that knows the inner mysteries of the Oak and the Holly. He probably doesn't cast spells, or maybe he knows ONE simple invocation. Even the local head of the chapter isn't a druid per-se, he's actually a local knight from an ancient family. Now, the old man in the wood that keeps the old lore and such, HE's modelled using the druid class, because that's what he mostly does. </p><p></p><p>Now in 4e NONE of them would actually have a class, but their stat blocks would probably reflect elements drawn from the same ideas that druid powers and such are. The old man might well have a host of rituals suitable to druids, etc. He'd probably be CALLED a druid. The other characters I mentioned might also be called 'druids', they attend the rituals, they follow the faith, they've been inducted into at least some part of the secrets, etc. </p><p></p><p>Its not that I have a problem with the idea that holy warriors are easily represented by the rules of the paladin class, etc. There may even be a whole order of people that contain these warriors and they call themselves paladins, great! Its just there's probably a lot of ordinary fighters in there too, maybe they're not afforded the same status, I don't know. Maybe they can earn the TITLE 'paladin' too, even if they don't lay on hands, if they do something worthy. Class is IMHO too rigid to serve as the primary descriptor of characters in the world. To me each character is unique and sometimes its best to represent them with rules for a certain class, but their station in the world is not based entirely on class, that's only one dimension of the character. </p><p></p><p>So, yes, warlocks sometimes join wizard's guilds! Fighters, rangers, and rogues sometimes belong to holy orders of warriors. Clerics sometimes make their way in the world as thieves, and maybe that noble is an Avenger. Its all just tools. Flexibility in conception to me is the first brick in the house of being an outstanding DM or player.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6781156, member: 82106"] Yeah, I think class is more than 'starting package', but to me there's nothing strange about "the Followers of the Old Faith" being from all different walks of life. The idea that they're all these highly regimented specific type of people who's entire set of attributes is focused on that one narrow bit of life seems stultifying and unnatural to me. IMHO the Miller down the road is the Keeper of the Circle because its a tradition in his family. He's not some high falutin' guy that knows the inner mysteries of the Oak and the Holly. He probably doesn't cast spells, or maybe he knows ONE simple invocation. Even the local head of the chapter isn't a druid per-se, he's actually a local knight from an ancient family. Now, the old man in the wood that keeps the old lore and such, HE's modelled using the druid class, because that's what he mostly does. Now in 4e NONE of them would actually have a class, but their stat blocks would probably reflect elements drawn from the same ideas that druid powers and such are. The old man might well have a host of rituals suitable to druids, etc. He'd probably be CALLED a druid. The other characters I mentioned might also be called 'druids', they attend the rituals, they follow the faith, they've been inducted into at least some part of the secrets, etc. Its not that I have a problem with the idea that holy warriors are easily represented by the rules of the paladin class, etc. There may even be a whole order of people that contain these warriors and they call themselves paladins, great! Its just there's probably a lot of ordinary fighters in there too, maybe they're not afforded the same status, I don't know. Maybe they can earn the TITLE 'paladin' too, even if they don't lay on hands, if they do something worthy. Class is IMHO too rigid to serve as the primary descriptor of characters in the world. To me each character is unique and sometimes its best to represent them with rules for a certain class, but their station in the world is not based entirely on class, that's only one dimension of the character. So, yes, warlocks sometimes join wizard's guilds! Fighters, rangers, and rogues sometimes belong to holy orders of warriors. Clerics sometimes make their way in the world as thieves, and maybe that noble is an Avenger. Its all just tools. Flexibility in conception to me is the first brick in the house of being an outstanding DM or player. [/QUOTE]
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