Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6781479" data-attributes="member: 82106"><p>And yet in the real world a number of Borgias were Popes. They were about as priestly as you or I, probably a lot less! In fact in a realistic campaign world the 'Great Druid' is probably a lot LESS likely to be a druid class character and a lot more likely to be some political hack. And maybe you do go to the miller, because maybe he's the guy that takes care of that stuff, and if he needs to talk to the Old Man in the Forest, then he does. </p><p></p><p></p><p>This old saw? 90% of the stuff that is attached to stat blocks in every edition is not reproducible by a PC, unless the DM wants to add a power/spell/whatever to the game to make it happen. So calling this a 4e problem is silly. Beyond that how hard is it to add a power to a class in 4e? Since EVERY CLASS has the same power structure its actually vastly easier than working out something similar in other editions of the game (though truthfully I don't think that's necessarily a problem, but 4e does allow for some interesting stuff if you want to go there).</p><p></p><p></p><p>I think a lot of them would call themselves paladins. And maybe more to the point, some paladins might not be mainly involved in fighting, they might do other stuff. The hospital administration probably is mostly Drs. They're just not the ones practicing medicine every day, they're older, or just got into that side of things.</p><p></p><p></p><p></p><p>I don't see any reason why the 'wizards guild' couldn't be interested in lore that pertains to things known by a warlock or vice versa. It makes perfectly good sense to me. Why can't a rogue adhere to a code of conduct? Why wouldn't a cleric belong to the thieves guild? He goes along, casts bless, detect magic, cure disease/poison, etc and shares in the loot, sounds perfectly fine to me.</p><p></p><p>Frankly I'll go further, and reiterate, I don't think NPCs largely are ANY specific class. They have abilities and whatnot that fall into categories and classes emulate those categories so that PCs can fall into them as well. So IMHO the wizard's guild isn't filled with wizard class characters, its filled with experts in magical lore of various sorts. The ways that they cast spells and do whatever they do parallel and are simulated by wizard class PCs, but the 'real' world is much messier and less clear-cut than the classes, which exist strictly to regulate PC access to different resources. Truthfully most NPCs are bit players in the game, and IMHO the older rules simply took the easy path and said "use class X for that" but if you were to detail every NPC in such a world in exact detail they'd have a wide variation and most of them wouldn't fit well into a class. Now, maybe 3.x can pretty much handle that. Note though that even 3.x in its generic rules systems generally doesn't expect the DM to go to the detail of MCing and PRCing every little NPC to make them all unique. Most of them die long before it matters. 4e is the same, you use a stat block, that doesn't imply that every NPC is that simple. Just that you don't need more detail.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6781479, member: 82106"] And yet in the real world a number of Borgias were Popes. They were about as priestly as you or I, probably a lot less! In fact in a realistic campaign world the 'Great Druid' is probably a lot LESS likely to be a druid class character and a lot more likely to be some political hack. And maybe you do go to the miller, because maybe he's the guy that takes care of that stuff, and if he needs to talk to the Old Man in the Forest, then he does. This old saw? 90% of the stuff that is attached to stat blocks in every edition is not reproducible by a PC, unless the DM wants to add a power/spell/whatever to the game to make it happen. So calling this a 4e problem is silly. Beyond that how hard is it to add a power to a class in 4e? Since EVERY CLASS has the same power structure its actually vastly easier than working out something similar in other editions of the game (though truthfully I don't think that's necessarily a problem, but 4e does allow for some interesting stuff if you want to go there). I think a lot of them would call themselves paladins. And maybe more to the point, some paladins might not be mainly involved in fighting, they might do other stuff. The hospital administration probably is mostly Drs. They're just not the ones practicing medicine every day, they're older, or just got into that side of things. I don't see any reason why the 'wizards guild' couldn't be interested in lore that pertains to things known by a warlock or vice versa. It makes perfectly good sense to me. Why can't a rogue adhere to a code of conduct? Why wouldn't a cleric belong to the thieves guild? He goes along, casts bless, detect magic, cure disease/poison, etc and shares in the loot, sounds perfectly fine to me. Frankly I'll go further, and reiterate, I don't think NPCs largely are ANY specific class. They have abilities and whatnot that fall into categories and classes emulate those categories so that PCs can fall into them as well. So IMHO the wizard's guild isn't filled with wizard class characters, its filled with experts in magical lore of various sorts. The ways that they cast spells and do whatever they do parallel and are simulated by wizard class PCs, but the 'real' world is much messier and less clear-cut than the classes, which exist strictly to regulate PC access to different resources. Truthfully most NPCs are bit players in the game, and IMHO the older rules simply took the easy path and said "use class X for that" but if you were to detail every NPC in such a world in exact detail they'd have a wide variation and most of them wouldn't fit well into a class. Now, maybe 3.x can pretty much handle that. Note though that even 3.x in its generic rules systems generally doesn't expect the DM to go to the detail of MCing and PRCing every little NPC to make them all unique. Most of them die long before it matters. 4e is the same, you use a stat block, that doesn't imply that every NPC is that simple. Just that you don't need more detail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
Top