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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6781487" data-attributes="member: 82106"><p>I don't think its too hard to have a concept of discrete effects in 4e. First of all there's a HUGE list of powers in 4e, so its likely that your class has something that is pretty similar, if not identical, to any given power in a stat block, assuming its thematically appropriate to your character. Most 'wizard' NPCs in 4e cast fireballs and whatnot, which are quite accessible to PCs. </p><p></p><p>In the example given the NPC sounds like specifically a Necromancer. There wasn't any necromancy per-se in the PHB1 version of the wizard, so it maybe lacked a good selection of spells, but even previous editions weren't too good on that point. </p><p></p><p>Finally, you can so easily just use a power, even one from a stat block. The DM might need to expand it to a full version, and it might change a bit, but it isn't THAT hard. Often just reflavoring existing powers works fine too. Maybe you don't cast EXACTLY the power verbatim, but again that gets back to the assumption that this is how magic works. It seems quite reasonable to me to be able to say "well, yeah, you CAN do that, but yours can only target two monsters, and they get a save" or whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6781487, member: 82106"] I don't think its too hard to have a concept of discrete effects in 4e. First of all there's a HUGE list of powers in 4e, so its likely that your class has something that is pretty similar, if not identical, to any given power in a stat block, assuming its thematically appropriate to your character. Most 'wizard' NPCs in 4e cast fireballs and whatnot, which are quite accessible to PCs. In the example given the NPC sounds like specifically a Necromancer. There wasn't any necromancy per-se in the PHB1 version of the wizard, so it maybe lacked a good selection of spells, but even previous editions weren't too good on that point. Finally, you can so easily just use a power, even one from a stat block. The DM might need to expand it to a full version, and it might change a bit, but it isn't THAT hard. Often just reflavoring existing powers works fine too. Maybe you don't cast EXACTLY the power verbatim, but again that gets back to the assumption that this is how magic works. It seems quite reasonable to me to be able to say "well, yeah, you CAN do that, but yours can only target two monsters, and they get a save" or whatever. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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