Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6782918" data-attributes="member: 82106"><p>Sure, its certainly interesting to think about. I always tend to think of the real world in terms of how we handle different things. Now, super powers would be a little outside of what we experience, but we certainly have people with certain types of skills, etc. I'd think of say NPCs that study magic. They'd be perhaps learning by various means, pacts, research, training in some sort of school, innate talent, etc. They might use a combination of those methods to achieve some effects. They probably wouldn't have much in the way of hit points, they don't know how to fight and they're not bound up in the fate of the world, so they lack 'plot armor' etc. Like a modern expert in some field they would be very knowledgeable, and perhaps QUITE capable in their narrow areas of study. So a guy like that might know how to cast a number of 'utility' spells in AD&D or 5e terms, maybe a cantrip, and perhaps have a very few specific 'specialty' spells, perhaps even of reasonably high level. Such a character wouldn't be an adventurer, they'd be a scholar or advisor, faculty member, crazy guy that lives up on the hill, whatever. In fact AD&D KINDA had that, it was the 'Sage', an NPC that could give advice and perhaps at DM discretion cast certain spells. There were NEVER any rules for this guy in terms of what they could do AFAIK (maybe in a Dragon article WAY back, I'm not sure). </p><p></p><p>Anyway, I'd think that the world would be mostly made up of that sort of people. Warriors would simply be modeled as something like a lower level fighter, trained, but not with the huge hit points of PCs that are fated to do great deeds. Maybe some would have some special attributes along the lines of what some 2e kits grant. Most of these people would have other major focuses, running estates, police functions, social obligations, etc. They might well have certain types of adventures, now and then. There would be political struggles, disasters, wars, crimes, etc where they would ply their various mixes of abilities. Some might have certain thief skills, wilderness survival, tracking, etc stuff that can mostly be modeled by NWP/skill/whatever but some of which might mirror certain class abilities too.</p><p></p><p>I would think these people would be labelled 'warrior', 'thief', 'cleric', 'monk', and a 100 other names, but classed PCs are just examples of extraordinary individuals that arise out of those general types of people, not laws of physics that govern how everyone has to be. Its just WEIRD to think that the world would be made up of people who can only acquire certain specific combinations of abilities in certain patterns, and that entire organizations and social structures would be made up of people with such a narrow templatized skill set and behavior. It wouldn't IMHO be even vaguely similar to the real world, it would be WEIRD AS HELL.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6782918, member: 82106"] Sure, its certainly interesting to think about. I always tend to think of the real world in terms of how we handle different things. Now, super powers would be a little outside of what we experience, but we certainly have people with certain types of skills, etc. I'd think of say NPCs that study magic. They'd be perhaps learning by various means, pacts, research, training in some sort of school, innate talent, etc. They might use a combination of those methods to achieve some effects. They probably wouldn't have much in the way of hit points, they don't know how to fight and they're not bound up in the fate of the world, so they lack 'plot armor' etc. Like a modern expert in some field they would be very knowledgeable, and perhaps QUITE capable in their narrow areas of study. So a guy like that might know how to cast a number of 'utility' spells in AD&D or 5e terms, maybe a cantrip, and perhaps have a very few specific 'specialty' spells, perhaps even of reasonably high level. Such a character wouldn't be an adventurer, they'd be a scholar or advisor, faculty member, crazy guy that lives up on the hill, whatever. In fact AD&D KINDA had that, it was the 'Sage', an NPC that could give advice and perhaps at DM discretion cast certain spells. There were NEVER any rules for this guy in terms of what they could do AFAIK (maybe in a Dragon article WAY back, I'm not sure). Anyway, I'd think that the world would be mostly made up of that sort of people. Warriors would simply be modeled as something like a lower level fighter, trained, but not with the huge hit points of PCs that are fated to do great deeds. Maybe some would have some special attributes along the lines of what some 2e kits grant. Most of these people would have other major focuses, running estates, police functions, social obligations, etc. They might well have certain types of adventures, now and then. There would be political struggles, disasters, wars, crimes, etc where they would ply their various mixes of abilities. Some might have certain thief skills, wilderness survival, tracking, etc stuff that can mostly be modeled by NWP/skill/whatever but some of which might mirror certain class abilities too. I would think these people would be labelled 'warrior', 'thief', 'cleric', 'monk', and a 100 other names, but classed PCs are just examples of extraordinary individuals that arise out of those general types of people, not laws of physics that govern how everyone has to be. Its just WEIRD to think that the world would be made up of people who can only acquire certain specific combinations of abilities in certain patterns, and that entire organizations and social structures would be made up of people with such a narrow templatized skill set and behavior. It wouldn't IMHO be even vaguely similar to the real world, it would be WEIRD AS HELL. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
Top