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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6784479" data-attributes="member: 82106"><p>I entirely agree, but of course this is the Internet, so I must instead invent some sort of alternate definition that forces us to disagree MORE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Right, the words exist, they must have been coined to describe something, so presumably that something was definable, even if only in a somewhat fictional sense. And Yeah, fighter is sort of an exception, though certainly only in a technical sense, as people would surely use words like "warrior" or "soldier" or something to describe most fighters.</p><p></p><p></p><p>I don't think there's likely to be one coherent group of paladins. The world is likely full of different organizations and people. One group might contain paladins, maybe possibly even exclusively, but other paladins may be elsewhere, and its likely that any group will contain some members of different classes, and that some of them may well be thought of as 'the same thing' with variations. But again, I don't think NPCs generally HAVE a specific class that they belong to in absolute terms, so to me question 2 is on somewhat shaky ground. I think that there are 'archetypes' which are looser than classes that most NPCs are built to, maybe 'tropes' in the way tvtropes uses it is a better term.</p><p></p><p></p><p>Well, I'd put it a bit different way. PCs often will group in with certain NPCs and consider them to be "like me" in some sense, maybe "we're all paladins". Presumably there's some actual likeness going on in these cases. So I don't really have an argument with what you're saying here. I wouldn't make an NPC that was "like a wizard" and call him a Paladin either, except rhetorically or symbolically, but the characters in-game would be aware of that.</p><p></p><p></p><p>I think you know my response, NPCs don't exactly have classes, so its only something that relates to a PC, and since the status NPC/PC is surely meta-game, the question isn't really relevant in its most exact form. In general terms of course I would say that characters know the wizard is a 'wizard', though they aren't going to be able to reason from that that he can't possibly pick up a sword. OTOH they may well consider wizards to be mostly not very capable melee combatants. At least they can judge them on appearance and decide on a case-by-case basis, which might lead them to call some PCs other things than wizard (IE an elf fighter/magic user might be called wizard, or he might be called 'Sir Elf' and treated like a fighter, sort of).</p><p></p><p></p><p></p><p>Yeah, I think that overall there isn't really some huge divide, its just that many of us don't lean on class heavily to describe NPCs and therefore some questions don't have the same sorts of answers, simply due to that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6784479, member: 82106"] I entirely agree, but of course this is the Internet, so I must instead invent some sort of alternate definition that forces us to disagree MORE! ;) Right, the words exist, they must have been coined to describe something, so presumably that something was definable, even if only in a somewhat fictional sense. And Yeah, fighter is sort of an exception, though certainly only in a technical sense, as people would surely use words like "warrior" or "soldier" or something to describe most fighters. I don't think there's likely to be one coherent group of paladins. The world is likely full of different organizations and people. One group might contain paladins, maybe possibly even exclusively, but other paladins may be elsewhere, and its likely that any group will contain some members of different classes, and that some of them may well be thought of as 'the same thing' with variations. But again, I don't think NPCs generally HAVE a specific class that they belong to in absolute terms, so to me question 2 is on somewhat shaky ground. I think that there are 'archetypes' which are looser than classes that most NPCs are built to, maybe 'tropes' in the way tvtropes uses it is a better term. Well, I'd put it a bit different way. PCs often will group in with certain NPCs and consider them to be "like me" in some sense, maybe "we're all paladins". Presumably there's some actual likeness going on in these cases. So I don't really have an argument with what you're saying here. I wouldn't make an NPC that was "like a wizard" and call him a Paladin either, except rhetorically or symbolically, but the characters in-game would be aware of that. I think you know my response, NPCs don't exactly have classes, so its only something that relates to a PC, and since the status NPC/PC is surely meta-game, the question isn't really relevant in its most exact form. In general terms of course I would say that characters know the wizard is a 'wizard', though they aren't going to be able to reason from that that he can't possibly pick up a sword. OTOH they may well consider wizards to be mostly not very capable melee combatants. At least they can judge them on appearance and decide on a case-by-case basis, which might lead them to call some PCs other things than wizard (IE an elf fighter/magic user might be called wizard, or he might be called 'Sir Elf' and treated like a fighter, sort of). Yeah, I think that overall there isn't really some huge divide, its just that many of us don't lean on class heavily to describe NPCs and therefore some questions don't have the same sorts of answers, simply due to that. [/QUOTE]
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