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Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Chaosmancer" data-source="post: 6784796" data-attributes="member: 6801228"><p>I was going to spread an even wider net. Start with Alexander the Great or Genghis Khan, both were great warriors as well as kings. We've got King Leonidus who led the 300 Spartans and their allies, Xerxes (according to a history channel video I saw while teaching a class) was locked in a room and forced to kill a lion with a spear, has his father had before him, to prove himself a warrior. Tokugawa Ieyasu was a warlord and General during Japan's Sengoku Jidai and rose I believe either to Emperor or directly under the Emperor. Looking closer to the Medieval Europe I remember hearing of at least half a dozen kings who fought in the Crusades, I think the Scottish Kings were actually on a few battlefields while the English invaded them. Many African Kings including the leader of the Zulu during the war with the English fought on the front lines That is just from the top of my head, with no research beyond spelling Tokugawa's name. </p><p></p><p>Even king's not famous for leading wars and fighting were trained in the art of the sword and expected to know how to fight for many, many years. The idea proposed a few pages back about how 99% of all kings of all time never picked up a sword is beyond ludicrous, and if it was mis-interpreted then I apologize. </p><p></p><p>Another thing, since I'm typing, is that we really need to stop throwing the word "shallow" around when describing other people's games. It really is in bad form and has been making the rounds for a while. Just because a world pulls on different tropes or focuses on different elements does not make it "shallow" by any stretch of the imagination. </p><p></p><p>Personally, I like having higher level adventurers in positions of power or rule. The Feudal system I tend to have in DnD is based of the idea that the people provide goods and services and the nobles provide protection, which was the idea of the Feudal System to begin with. Since DnD is so much more dangerous than the traditional world it makes sense to me that some of the people who have lived long enough while in that role as protector have gained strength and skill as the players have. It also, subtly I hope, informs the players of a few things. One, adventurers have come before you and are a force in the world, your adventure is not the only adventure going on. People have fought, beat, or sealed great evil before you, this is the world you are left with as a result. Second, nobility or noble titles is something you can aspire to, while the nobles are generally people of certain bloodlines, if a person proves themselves a capable defender of the realm they could be rewarded with a noble title, and if you want to live out your days as a baron of some land then you could. </p><p></p><p>I don't believe any of that, or any of the other things I have placed into my world, qualify it as "shallow" despite the fact that I recognize class as a real thing in the world.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6784796, member: 6801228"] I was going to spread an even wider net. Start with Alexander the Great or Genghis Khan, both were great warriors as well as kings. We've got King Leonidus who led the 300 Spartans and their allies, Xerxes (according to a history channel video I saw while teaching a class) was locked in a room and forced to kill a lion with a spear, has his father had before him, to prove himself a warrior. Tokugawa Ieyasu was a warlord and General during Japan's Sengoku Jidai and rose I believe either to Emperor or directly under the Emperor. Looking closer to the Medieval Europe I remember hearing of at least half a dozen kings who fought in the Crusades, I think the Scottish Kings were actually on a few battlefields while the English invaded them. Many African Kings including the leader of the Zulu during the war with the English fought on the front lines That is just from the top of my head, with no research beyond spelling Tokugawa's name. Even king's not famous for leading wars and fighting were trained in the art of the sword and expected to know how to fight for many, many years. The idea proposed a few pages back about how 99% of all kings of all time never picked up a sword is beyond ludicrous, and if it was mis-interpreted then I apologize. Another thing, since I'm typing, is that we really need to stop throwing the word "shallow" around when describing other people's games. It really is in bad form and has been making the rounds for a while. Just because a world pulls on different tropes or focuses on different elements does not make it "shallow" by any stretch of the imagination. Personally, I like having higher level adventurers in positions of power or rule. The Feudal system I tend to have in DnD is based of the idea that the people provide goods and services and the nobles provide protection, which was the idea of the Feudal System to begin with. Since DnD is so much more dangerous than the traditional world it makes sense to me that some of the people who have lived long enough while in that role as protector have gained strength and skill as the players have. It also, subtly I hope, informs the players of a few things. One, adventurers have come before you and are a force in the world, your adventure is not the only adventure going on. People have fought, beat, or sealed great evil before you, this is the world you are left with as a result. Second, nobility or noble titles is something you can aspire to, while the nobles are generally people of certain bloodlines, if a person proves themselves a capable defender of the realm they could be rewarded with a noble title, and if you want to live out your days as a baron of some land then you could. I don't believe any of that, or any of the other things I have placed into my world, qualify it as "shallow" despite the fact that I recognize class as a real thing in the world. [/QUOTE]
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