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General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Emerikol" data-source="post: 6793413" data-attributes="member: 6698278"><p>I didn't say that class was a hard rule for everyone. In fact, I stated right at the beginning of my post that the deciding question was whether the rules of the game are the physics of your world. That will determine your interpretation.</p><p></p><p>In my games, from the very beginning (red box D&D) the rules have been the physics of the world. Until probably 2008, I was never given any reason to question that assumption. No articles I read questioned it. Now I'm not saying some people weren't thinking the other way and just viewing everything from their perspective and assuming all agreed with them. Might have happened. Never met those people. </p><p></p><p>I think it comes down to playstyle. Most major conflicts in roleplaying today are over style. One group wants their players to BE their characters. That means always acting the way they believe their characters would act. The other group wants to create a story and use their characters as pawns in that story to create an interesting outcome. The first is more gamist and the latter is more narrativist.</p><p></p><p>There is no right or wrong way to play a game if all are having fun. It's just a matter of discussing preferences and insights on the styles we like. This is why this thread will never really resolve to a conclusion. It can't. People want different things out of their roleplaying.</p><p></p><p>If the world were not hopelessly entangled on terms and I could reset everything, I'd call my style roleplaying because it's focus is on playing a role specifically, and I'd call the other style a story teller style. Now I'm not trying to offend or claim you aren't roleplaying. I'm just saying that playing in character seems the most like the term roleplaying. Whereas the story creation approach seems to fit the term story teller better.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6793413, member: 6698278"] I didn't say that class was a hard rule for everyone. In fact, I stated right at the beginning of my post that the deciding question was whether the rules of the game are the physics of your world. That will determine your interpretation. In my games, from the very beginning (red box D&D) the rules have been the physics of the world. Until probably 2008, I was never given any reason to question that assumption. No articles I read questioned it. Now I'm not saying some people weren't thinking the other way and just viewing everything from their perspective and assuming all agreed with them. Might have happened. Never met those people. I think it comes down to playstyle. Most major conflicts in roleplaying today are over style. One group wants their players to BE their characters. That means always acting the way they believe their characters would act. The other group wants to create a story and use their characters as pawns in that story to create an interesting outcome. The first is more gamist and the latter is more narrativist. There is no right or wrong way to play a game if all are having fun. It's just a matter of discussing preferences and insights on the styles we like. This is why this thread will never really resolve to a conclusion. It can't. People want different things out of their roleplaying. If the world were not hopelessly entangled on terms and I could reset everything, I'd call my style roleplaying because it's focus is on playing a role specifically, and I'd call the other style a story teller style. Now I'm not trying to offend or claim you aren't roleplaying. I'm just saying that playing in character seems the most like the term roleplaying. Whereas the story creation approach seems to fit the term story teller better. [/QUOTE]
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