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Community
General Tabletop Discussion
*Dungeons & Dragons
Do Classes Have Concrete Meaning In Your Game?
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<blockquote data-quote="Ovinomancer" data-source="post: 6793880" data-attributes="member: 16814"><p>Dude, you're losing me with these answers. I said that, in direct response to your question.</p><p></p><p></p><p></p><p>Sure, but if we're talking about casting fireball, the necessary magical paraphernalia is exactly the same for a wizard, sorcerer, warlock, or lore bard. </p><p></p><p>Let's say your campaign uses the alternative resting rules for a grittier campaign. Long rests are a week long. A wizard classed character would then only have to look at his spellbook one time, for an hour or so, at most once a week to do everything his class allows. If he didn't cast many spells, it could be months between study breaks. A character with a moderate interest in texts on magic might read far more often than that just for fun or profit. It's pretty much impossible to peg a wizard just because he studies magic in a book.</p><p></p><p>That's totally ignoring the NPC mages and archmages (in the MM, so core), and the fact that they may or may not study a book before casting spells. Entirely up to the DM to make that call.</p><p></p><p>So, again, it would be setting assumptions that would allow for the identification of classes, not the rules themselves. Those rules can be used entirely without modification (ie, no flavor rewrites at all) and just a setting assumption that classed people are much rarer than NPC builds, and it would be impossible to pick up that classes exists as part of the fiction. Unless the DM chose to make it so. And it's a perfectly valid choice -- please don't let any of the points I'm making lead you to believe that I think my way is better that yours. I only think that it's different and equally valid.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6793880, member: 16814"] Dude, you're losing me with these answers. I said that, in direct response to your question. Sure, but if we're talking about casting fireball, the necessary magical paraphernalia is exactly the same for a wizard, sorcerer, warlock, or lore bard. Let's say your campaign uses the alternative resting rules for a grittier campaign. Long rests are a week long. A wizard classed character would then only have to look at his spellbook one time, for an hour or so, at most once a week to do everything his class allows. If he didn't cast many spells, it could be months between study breaks. A character with a moderate interest in texts on magic might read far more often than that just for fun or profit. It's pretty much impossible to peg a wizard just because he studies magic in a book. That's totally ignoring the NPC mages and archmages (in the MM, so core), and the fact that they may or may not study a book before casting spells. Entirely up to the DM to make that call. So, again, it would be setting assumptions that would allow for the identification of classes, not the rules themselves. Those rules can be used entirely without modification (ie, no flavor rewrites at all) and just a setting assumption that classed people are much rarer than NPC builds, and it would be impossible to pick up that classes exists as part of the fiction. Unless the DM chose to make it so. And it's a perfectly valid choice -- please don't let any of the points I'm making lead you to believe that I think my way is better that yours. I only think that it's different and equally valid. [/QUOTE]
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Do Classes Have Concrete Meaning In Your Game?
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