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General Tabletop Discussion
*Pathfinder & Starfinder
Do cover bonuses stack?
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<blockquote data-quote="two" data-source="post: 899136" data-attributes="member: 9002"><p><strong>No not really answered it</strong></p><p></p><p>Actually, I thought that example was very contrived, showing 2 static objects that granted...exactly the same cover. Meaning, they had exactly the same "coverage" effect, they completely overlapped. When you shoot above/around one wall, you shoot above/around the other wall be default.</p><p></p><p></p><p>Something a little less "set-up" might be as follows:</p><p></p><p><Monster></p><p></p><p>XXXXXXXXXXXXX (light trees)</p><p></p><p>0000000000 (wall)</p><p></p><p><Archer></p><p></p><p></p><p>Let's say the light trees give a +2 to AC for the monster, and the wall grants a +4 to AC (each considered seperately). My initial question was, "can you just add them up," and now I see the anwer is "duh, no" because you might end up with +20 to AC due to various additive coverbonuses -- and 9/10 cover only grants +10. After +10 it's "total" cover you can't attack. OK. Makes sense.</p><p></p><p>So, what about the above? The archer shoots at the monster. What bonus does the monster have to AC from cover if it is not "+2 + +4" = +6? </p><p></p><p>As people said, cover does not stack, but more cover is better cover. The GM looks it over and says, "yeah, it's harder to hit the monster shooting over the wall and through the trees than just over the wall, so the monster gets +5 cover." Or whatever. Point is, better cover = better AC, up to GM's adjustment.</p><p></p><p>Similarly:</p><p></p><p>(monster)</p><p></p><p>XXXXX (party member 1)</p><p>XXXXX (party member 2)</p><p>XXXXX (party member 3)</p><p>XXXXX (party member 4)</p><p>XXXXX (party member 5)</p><p></p><p>(archer)</p><p></p><p>Archer shoots at monster. According to the LP, I presume, since all the party members give the same cover "bonus" only the highest applies, thus it doesn't matter if it's one party member there or a billion. The monster just gets a flat +4 to AC. The difference between this and a wall is that party members in squares are not static, they move around all the time in a round. So just because member5 did not get hit by the arrow because he was at the right edge of the 5' square does not mean member4 isnt' sitting right in the middle of the square to get pegged. Etc. for 3, 2, 1. Meaning, if an archer wanted to try this, I would let them try, but if they missed the monster there is a pretty decent chance member 1-5 of the party would be hit by the stray arrow (according to miss chance, etc. etc. rules). For AC bonus to the monster? I'd give +10, like 9/10th cover. You are shooting through 5 occupied squares, after all! Ok maybe only +8 to AC, but still. It's tough.</p><p></p><p>So, am I STILL missing it here or is the above a reasonable way to do cover?</p></blockquote><p></p>
[QUOTE="two, post: 899136, member: 9002"] [b]No not really answered it[/b] Actually, I thought that example was very contrived, showing 2 static objects that granted...exactly the same cover. Meaning, they had exactly the same "coverage" effect, they completely overlapped. When you shoot above/around one wall, you shoot above/around the other wall be default. Something a little less "set-up" might be as follows: <Monster> XXXXXXXXXXXXX (light trees) 0000000000 (wall) <Archer> Let's say the light trees give a +2 to AC for the monster, and the wall grants a +4 to AC (each considered seperately). My initial question was, "can you just add them up," and now I see the anwer is "duh, no" because you might end up with +20 to AC due to various additive coverbonuses -- and 9/10 cover only grants +10. After +10 it's "total" cover you can't attack. OK. Makes sense. So, what about the above? The archer shoots at the monster. What bonus does the monster have to AC from cover if it is not "+2 + +4" = +6? As people said, cover does not stack, but more cover is better cover. The GM looks it over and says, "yeah, it's harder to hit the monster shooting over the wall and through the trees than just over the wall, so the monster gets +5 cover." Or whatever. Point is, better cover = better AC, up to GM's adjustment. Similarly: (monster) XXXXX (party member 1) XXXXX (party member 2) XXXXX (party member 3) XXXXX (party member 4) XXXXX (party member 5) (archer) Archer shoots at monster. According to the LP, I presume, since all the party members give the same cover "bonus" only the highest applies, thus it doesn't matter if it's one party member there or a billion. The monster just gets a flat +4 to AC. The difference between this and a wall is that party members in squares are not static, they move around all the time in a round. So just because member5 did not get hit by the arrow because he was at the right edge of the 5' square does not mean member4 isnt' sitting right in the middle of the square to get pegged. Etc. for 3, 2, 1. Meaning, if an archer wanted to try this, I would let them try, but if they missed the monster there is a pretty decent chance member 1-5 of the party would be hit by the stray arrow (according to miss chance, etc. etc. rules). For AC bonus to the monster? I'd give +10, like 9/10th cover. You are shooting through 5 occupied squares, after all! Ok maybe only +8 to AC, but still. It's tough. So, am I STILL missing it here or is the above a reasonable way to do cover? [/QUOTE]
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Do cover bonuses stack?
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