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General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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<blockquote data-quote="iserith" data-source="post: 6556030" data-attributes="member: 97077"><p>Haha! Glad you found it interesting enough to think and post about it!</p><p></p><p></p><p></p><p>That's D&D 5e for ya - the experience depends on the DM more than anything (though players and rules are important, too).</p><p></p><p></p><p></p><p>Arguably, unless you have a way of securing the eggs on your person in a way that the sea horses cannot get to them with certainty, there's always the chance that a sea horse can steal an egg from someone. Securing an egg in this fashion might be an action of its own which leaves a window in which sea horses can get at other eggs. The eggs are 1 cubic foot each.</p><p></p><p></p><p></p><p>The shark comes after you if you kill 10 or more sea horses. You might have succeeded in stopping Hippocampus' plans, but now you have to deal with the giant shark!</p><p></p><p></p><p></p><p>My ruling would be that you can't cast spells with a verbal component underwater.</p><p></p><p></p><p></p><p>I didn't know <em>minor illusion</em> had no verbal component - good to know. I think it's possible to scare some of them off as a delaying tactic depending on the player's stated approach. Maybe apply the <em>frightened</em> condition. This might call for an ability check and might only apply to the sea horses already "on the board."</p><p></p><p></p><p></p><p>That's a neat idea.</p><p></p><p></p><p></p><p>Some of those actions might just succeed or fail outright depending on the approach employed. Others might be checks. I provide the DCs just as a shorthand for difficulty when it's uncertain. So up to the DM's view of the player's described action, as you say at the start.</p><p></p><p>Good ideas here - I try to create scenes that provoke this kind of thought, so it's good to have feedback that shows I'm hitting that goal!</p></blockquote><p></p>
[QUOTE="iserith, post: 6556030, member: 97077"] Haha! Glad you found it interesting enough to think and post about it! That's D&D 5e for ya - the experience depends on the DM more than anything (though players and rules are important, too). Arguably, unless you have a way of securing the eggs on your person in a way that the sea horses cannot get to them with certainty, there's always the chance that a sea horse can steal an egg from someone. Securing an egg in this fashion might be an action of its own which leaves a window in which sea horses can get at other eggs. The eggs are 1 cubic foot each. The shark comes after you if you kill 10 or more sea horses. You might have succeeded in stopping Hippocampus' plans, but now you have to deal with the giant shark! My ruling would be that you can't cast spells with a verbal component underwater. I didn't know [I]minor illusion[/I] had no verbal component - good to know. I think it's possible to scare some of them off as a delaying tactic depending on the player's stated approach. Maybe apply the [I]frightened[/I] condition. This might call for an ability check and might only apply to the sea horses already "on the board." That's a neat idea. Some of those actions might just succeed or fail outright depending on the approach employed. Others might be checks. I provide the DCs just as a shorthand for difficulty when it's uncertain. So up to the DM's view of the player's described action, as you say at the start. Good ideas here - I try to create scenes that provoke this kind of thought, so it's good to have feedback that shows I'm hitting that goal! [/QUOTE]
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do CRs seem a bit arbitrary?
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