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General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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<blockquote data-quote="evilbob" data-source="post: 6556918" data-attributes="member: 9789"><p>Wow, I completely missed that. You're right: this bumps the Grick up to be much closer to the other bruisers. Thanks!</p><p></p><p></p><p>Definitely ranged is the way to go with this guy - it's just amazing how bad it can be if it actually gets close to you, especially since you may not even be able to run away. I guess its real saving grace is that it is impossible for the thing to surprise you - it always starts babbling when it can see you - so other than the poor fool who charges in before getting those knowledge checks, I guess this does balance it out quite a bit.</p><p></p><p>Oozes are also much safer from a distance, lacking any ranged abilities and being particularly slow. Maybe that's why the Gelatinous Cube is rated so low, relative to its power - if you have a 200' hallway to backtrack into, it's just a pin cushion (it can't even detect you over 60' away). I'd still call that thing a CR 3, though; it's still stronger than an owlbear and an owlbear also isn't known for its archery skills.</p><p></p><p>So in the end, it seems like I was probably mistaken; the power level is closer than I thought, other than the one outlier who may need to be CR 3 - but that also has no ranged capabilities and therefore is even more dependent on its environment to pose a threat (although the chance of PC death is still relatively high). I guess "CR 2" sort of is shorthand for the normal bruiser-level you'd expect, plus the start of several "mess up and die" creatures where several bad rolls or a particularly nasty battle location can really get you.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6556918, member: 9789"] Wow, I completely missed that. You're right: this bumps the Grick up to be much closer to the other bruisers. Thanks! Definitely ranged is the way to go with this guy - it's just amazing how bad it can be if it actually gets close to you, especially since you may not even be able to run away. I guess its real saving grace is that it is impossible for the thing to surprise you - it always starts babbling when it can see you - so other than the poor fool who charges in before getting those knowledge checks, I guess this does balance it out quite a bit. Oozes are also much safer from a distance, lacking any ranged abilities and being particularly slow. Maybe that's why the Gelatinous Cube is rated so low, relative to its power - if you have a 200' hallway to backtrack into, it's just a pin cushion (it can't even detect you over 60' away). I'd still call that thing a CR 3, though; it's still stronger than an owlbear and an owlbear also isn't known for its archery skills. So in the end, it seems like I was probably mistaken; the power level is closer than I thought, other than the one outlier who may need to be CR 3 - but that also has no ranged capabilities and therefore is even more dependent on its environment to pose a threat (although the chance of PC death is still relatively high). I guess "CR 2" sort of is shorthand for the normal bruiser-level you'd expect, plus the start of several "mess up and die" creatures where several bad rolls or a particularly nasty battle location can really get you. [/QUOTE]
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do CRs seem a bit arbitrary?
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