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Community
General Tabletop Discussion
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do CRs seem a bit arbitrary?
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<blockquote data-quote="Tormyr" data-source="post: 6557188" data-attributes="member: 6776887"><p>I have reverse engineered several of the MM monsters to get a better understanding of how certain elements of the guidelines are calculated. This was especially helpful for figuring out DPR on spellcasters with AoE attacks. I am able to get almost all of them to the CR in the MM. The rest are off by a step (1 vs. 2, 1/4 vs. 1/2, etc.).</p><p></p><p>My experience has been that not only do the CR calculation guidelines pan out, but the encounter building guidelines do as well. As I have been converting Age of Worms, I have converted dozens of monsters that are not in the 5e MM. After that, I built the encounters to mimic the Encounter Level of the 3.5 encounters. If I had a level 10 party in what would be an EL 13 encounter, I make what would be a medium encounter for a level 13 party. This then turns into a Hard encounter for the level 10 party. Since the DMG came out, the encounters have gone very predictably in terms of difficulty per encounter.</p><p></p><p>The process of determining monster CR and encounter difficulty is very easy for me as I have a couple of spreadsheets for the purpose. They allow me to quickly tweak a monster or encounter to get the desired outcome. You can find them by clicking my user name and then clicking the link for the downloads I have posted.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6557188, member: 6776887"] I have reverse engineered several of the MM monsters to get a better understanding of how certain elements of the guidelines are calculated. This was especially helpful for figuring out DPR on spellcasters with AoE attacks. I am able to get almost all of them to the CR in the MM. The rest are off by a step (1 vs. 2, 1/4 vs. 1/2, etc.). My experience has been that not only do the CR calculation guidelines pan out, but the encounter building guidelines do as well. As I have been converting Age of Worms, I have converted dozens of monsters that are not in the 5e MM. After that, I built the encounters to mimic the Encounter Level of the 3.5 encounters. If I had a level 10 party in what would be an EL 13 encounter, I make what would be a medium encounter for a level 13 party. This then turns into a Hard encounter for the level 10 party. Since the DMG came out, the encounters have gone very predictably in terms of difficulty per encounter. The process of determining monster CR and encounter difficulty is very easy for me as I have a couple of spreadsheets for the purpose. They allow me to quickly tweak a monster or encounter to get the desired outcome. You can find them by clicking my user name and then clicking the link for the downloads I have posted. [/QUOTE]
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Community
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do CRs seem a bit arbitrary?
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