Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6560827" data-attributes="member: 4937"><p>It is a maxim of military science that weapons and terrain determine tactics. If one is pitted against certain weapons or against certain terrain, then one will have a more difficult time in the battle. Conversely, if one dictates the terrain so that it favors the weapons one has, then one will have an easier time in the battle.</p><p></p><p>The problem with the CR system is that it is trying to base tactics on the weapon only with no consideration of the situation or terrain of the encounter.</p><p></p><p>A gelatinous cube is either an easy or a lethal encounter, depending on whether or not the gelatinous cube (or more to the point, the DM) dictates the terms of the encounter. If the cube slides into a room with no exits behind the PC's, and achieves surprise, you are looking at a potential TPK. If the cube is discerned sliding down a corridor toward the PC's, and the PC's have room to kite the creature then its a trivial application of missile weapons to wipe it out.</p><p></p><p>That has always been true. Since the days of 1e, RBDM's have altered the way they threw monsters at PC's as the PC's went up in level to bring the challenge despite the PC's greater prowess.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6560827, member: 4937"] It is a maxim of military science that weapons and terrain determine tactics. If one is pitted against certain weapons or against certain terrain, then one will have a more difficult time in the battle. Conversely, if one dictates the terrain so that it favors the weapons one has, then one will have an easier time in the battle. The problem with the CR system is that it is trying to base tactics on the weapon only with no consideration of the situation or terrain of the encounter. A gelatinous cube is either an easy or a lethal encounter, depending on whether or not the gelatinous cube (or more to the point, the DM) dictates the terms of the encounter. If the cube slides into a room with no exits behind the PC's, and achieves surprise, you are looking at a potential TPK. If the cube is discerned sliding down a corridor toward the PC's, and the PC's have room to kite the creature then its a trivial application of missile weapons to wipe it out. That has always been true. Since the days of 1e, RBDM's have altered the way they threw monsters at PC's as the PC's went up in level to bring the challenge despite the PC's greater prowess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
Top