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General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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<blockquote data-quote="Tormyr" data-source="post: 6561239" data-attributes="member: 6776887"><p>It seems like this is confusing CR and encounter difficulty. They are two different things. The encounter difficulty guidelines in the DMG talk about how advantages to one side or another because of environmental and other factors skew encounter difficulty. The CR of the monster does not change. The difficulty of the encounter does. Night encounters against specialized monsters are more difficult than day encounters against the same monster. The monster didn't change; the difficulty changed. 4 encounters against isolated party members would need to be looked at in terms of difficulty for the isolated party member, not against the whole group. The magic carpets once again change the encounter, not the monster.</p><p></p><p>CR is a difficulty indicator, but it is a difficulty indicator taken in isolation. When all of these extra factors come in, that adjusts the difficulty of the encounter, not the monster. This is not a problem of CR. CR is tied to an xp budget building block for encounter difficulty, as well as a rough indicator of deadliness to the party, where going too high above a party's level can result in quick death from massive damage or abilities that the party is not ready to overcome. Adjudicating encounter difficulty is separate from the CR of the monster. It involves adding up those building blocks and then altering the difficulty based on what is going on in the encounter.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6561239, member: 6776887"] It seems like this is confusing CR and encounter difficulty. They are two different things. The encounter difficulty guidelines in the DMG talk about how advantages to one side or another because of environmental and other factors skew encounter difficulty. The CR of the monster does not change. The difficulty of the encounter does. Night encounters against specialized monsters are more difficult than day encounters against the same monster. The monster didn't change; the difficulty changed. 4 encounters against isolated party members would need to be looked at in terms of difficulty for the isolated party member, not against the whole group. The magic carpets once again change the encounter, not the monster. CR is a difficulty indicator, but it is a difficulty indicator taken in isolation. When all of these extra factors come in, that adjusts the difficulty of the encounter, not the monster. This is not a problem of CR. CR is tied to an xp budget building block for encounter difficulty, as well as a rough indicator of deadliness to the party, where going too high above a party's level can result in quick death from massive damage or abilities that the party is not ready to overcome. Adjudicating encounter difficulty is separate from the CR of the monster. It involves adding up those building blocks and then altering the difficulty based on what is going on in the encounter. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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