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General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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<blockquote data-quote="Tormyr" data-source="post: 6573650" data-attributes="member: 6776887"><p>While the Banshee is a great example of a lower CR monster that stays relevant at higher levels, I think some of the other parts of this argument do not hold up very well.</p><p></p><p>The first part is that fighters are being looked at in isolation. The relevant improvement a fighter gets in levels 6,7, and 8 is some combination of 4 ASI or 2 feats. Unless Con ASI was chosen, the Con save is not getting better. However parties are usually somewhat diverse. Barbarians get advantage on initiative. Clerics will generally get better at turn undead. Moon druid's beast strikes are magical. Monks' attacks are magical. Paladins grant the aura of protection. Sorcerer's can have elemental affinity or Bend Luck. Fiend Pact Warlocks get Dark One's Own Luck. Much of this can be a moot point though as <em>silence</em> is a 2nd level spell and <em>daylight</em> is a 3rd level spell. Both of these are available by the time the PCs are 5th level, rendering the banshee fairly powerless. And full spell casters get 4th level spells.</p><p></p><p>The second part is that no 8th level party handles twice as much of anything as well as they handled the original number at 5th level. An easy encounter of CR 4 creatures for a fifth level party is 1. An easy encounter of CR4 creatures for a 8th level party is 2, but it is a harder easy encounter. The difference becomes more apparent when looking at a hard encounter which is 2 for the 5th level party and 3 for the 8th level party.</p><p></p><p>The fighter does not necessarily have to be better at dealing with the banshee, but the party most likely will be better at dealing with the Banshee.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6573650, member: 6776887"] While the Banshee is a great example of a lower CR monster that stays relevant at higher levels, I think some of the other parts of this argument do not hold up very well. The first part is that fighters are being looked at in isolation. The relevant improvement a fighter gets in levels 6,7, and 8 is some combination of 4 ASI or 2 feats. Unless Con ASI was chosen, the Con save is not getting better. However parties are usually somewhat diverse. Barbarians get advantage on initiative. Clerics will generally get better at turn undead. Moon druid's beast strikes are magical. Monks' attacks are magical. Paladins grant the aura of protection. Sorcerer's can have elemental affinity or Bend Luck. Fiend Pact Warlocks get Dark One's Own Luck. Much of this can be a moot point though as [I]silence[/I] is a 2nd level spell and [I]daylight[/I] is a 3rd level spell. Both of these are available by the time the PCs are 5th level, rendering the banshee fairly powerless. And full spell casters get 4th level spells. The second part is that no 8th level party handles twice as much of anything as well as they handled the original number at 5th level. An easy encounter of CR 4 creatures for a fifth level party is 1. An easy encounter of CR4 creatures for a 8th level party is 2, but it is a harder easy encounter. The difference becomes more apparent when looking at a hard encounter which is 2 for the 5th level party and 3 for the 8th level party. The fighter does not necessarily have to be better at dealing with the banshee, but the party most likely will be better at dealing with the Banshee. [/QUOTE]
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Community
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do CRs seem a bit arbitrary?
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