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Community
General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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<blockquote data-quote="Sunseeker" data-source="post: 6573657"><p>I don't think anyone besides you really cares about the lifestyle habits of ghouls. I say this for two reasons:</p><p>1: ghouls are a fairly basic creature, putting too much on them limits their use (which is fine for specific creatures).</p><p>2: ghouls are a <em>very</em> common creature in real-world mythology and have a wide variety of methods of creation, motivations and reasons for unliving and it is rather unnecessary to burden the MM entry with lore because most people are going to have their own ideas on how ghouls came to be and how they act in their own games.</p><p></p><p>Personally, I feel the section on Ghouls is over the top. Undead servants of some undead elf of some evil deity? And I think it is fairly clear what a ghoul lives for and how they behave in the prefacing section to that backstory.</p><p></p><p>Now if we're talking something <em>specific</em> or something unique, it's great to have lore, because people are going to be largely unfamiliar with those things and not know how to integrate them into the game.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6573657"] I don't think anyone besides you really cares about the lifestyle habits of ghouls. I say this for two reasons: 1: ghouls are a fairly basic creature, putting too much on them limits their use (which is fine for specific creatures). 2: ghouls are a [I]very[/I] common creature in real-world mythology and have a wide variety of methods of creation, motivations and reasons for unliving and it is rather unnecessary to burden the MM entry with lore because most people are going to have their own ideas on how ghouls came to be and how they act in their own games. Personally, I feel the section on Ghouls is over the top. Undead servants of some undead elf of some evil deity? And I think it is fairly clear what a ghoul lives for and how they behave in the prefacing section to that backstory. Now if we're talking something [I]specific[/I] or something unique, it's great to have lore, because people are going to be largely unfamiliar with those things and not know how to integrate them into the game. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
do CRs seem a bit arbitrary?
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