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*Pathfinder & Starfinder
Do Diviners make sense as PCs?
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<blockquote data-quote="taliesin15" data-source="post: 3145562" data-attributes="member: 22058"><p>...which in my mind should pretty much be the end of the debate. IMC currently running, there's a newbie playing an elf wizard specializing in divination running with a ranger and a druid and a couple of others, and it seems like a very effective combination. Especially since their major NPC ally is a high level Bard--this makes a potent combo for investigation on most fronts--outdoor, urban, dungeon (they aren't high enough level for extra-planar, to say the least)</p><p></p><p>one matter that I would like to raise is the absence of divination separate from spell casting per se. There's no real mechanic for common sorts of divination like augury, reading the stars, and suchlike, and it doesn't seem like that standard spell-centric aesthetic really compares well with such systems. I intend to implement some ad hoc into my game to see how it flies, but if anyone has any ideas on that, by all means, let's hear them.</p><p></p><p>One divination process that has been entirely shunted over to spells is the use of Scrying. Albeit, that is a very involved process, and might as well involve the usual AD&D magic mechanic as historical personages like Dr. John Dee and Edward Kelley did spend quite a bit of time invoking archangels and the like before summoning spirits with the shewstone.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 3145562, member: 22058"] ...which in my mind should pretty much be the end of the debate. IMC currently running, there's a newbie playing an elf wizard specializing in divination running with a ranger and a druid and a couple of others, and it seems like a very effective combination. Especially since their major NPC ally is a high level Bard--this makes a potent combo for investigation on most fronts--outdoor, urban, dungeon (they aren't high enough level for extra-planar, to say the least) one matter that I would like to raise is the absence of divination separate from spell casting per se. There's no real mechanic for common sorts of divination like augury, reading the stars, and suchlike, and it doesn't seem like that standard spell-centric aesthetic really compares well with such systems. I intend to implement some ad hoc into my game to see how it flies, but if anyone has any ideas on that, by all means, let's hear them. One divination process that has been entirely shunted over to spells is the use of Scrying. Albeit, that is a very involved process, and might as well involve the usual AD&D magic mechanic as historical personages like Dr. John Dee and Edward Kelley did spend quite a bit of time invoking archangels and the like before summoning spirits with the shewstone. [/QUOTE]
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Do Diviners make sense as PCs?
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