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*Pathfinder & Starfinder
Do Diviners make sense as PCs?
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<blockquote data-quote="Choranzanus" data-source="post: 3148598" data-attributes="member: 43291"><p>I agree with that. In fact every time I read this part I am reminded that wizards in D&D are not wizards of mythology. In mythology, divination is considered an indispensable and the most powerful part of any wizard. It is pretty obvious why: they know all of your weakneses and are not there when you are ready to fight them, but might as well be ready when you are not. They can easily evade you or just kill you. Even if you can fight the wizard with a sword, they are better swordsman than you, because they know every move you make before you make it. The most powerful can reach even into your mind. No piece of information is safe before a wizard. You don't call them WISard for nothing. In the end information is everything.</p><p></p><p>D&D could do a lot better to reflect this kind of wizards.</p><p></p><p>I cannot comment much on the mechanical side of divination, except that there should be a lot more spells to become a full school. However I can tell you that diviners make a lot more interesting villains than any blast mage can ever hope to be. The PCs will soon hate the day when they even THOUGHT about facing him.</p></blockquote><p></p>
[QUOTE="Choranzanus, post: 3148598, member: 43291"] I agree with that. In fact every time I read this part I am reminded that wizards in D&D are not wizards of mythology. In mythology, divination is considered an indispensable and the most powerful part of any wizard. It is pretty obvious why: they know all of your weakneses and are not there when you are ready to fight them, but might as well be ready when you are not. They can easily evade you or just kill you. Even if you can fight the wizard with a sword, they are better swordsman than you, because they know every move you make before you make it. The most powerful can reach even into your mind. No piece of information is safe before a wizard. You don't call them WISard for nothing. In the end information is everything. D&D could do a lot better to reflect this kind of wizards. I cannot comment much on the mechanical side of divination, except that there should be a lot more spells to become a full school. However I can tell you that diviners make a lot more interesting villains than any blast mage can ever hope to be. The PCs will soon hate the day when they even THOUGHT about facing him. [/QUOTE]
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Do Diviners make sense as PCs?
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