Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do Diviners make sense as PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 3154219" data-attributes="member: 158"><p>Really? In our last Eberron game, both the PCs and the Villains scried each other REPEATEDLY before final confrontations. The PCs got the idea because the villains were doing it to them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In my games, if the PCs take the time to engage in scouting, scrying, gathering info, they find info about resources, forces arrayed, tactics, etc. If they don't bother, they take what they get, sometimes VERY strong opposition.</p><p></p><p>In one situation, one Ethereal artificer took out a party of FIVE NPCs of two levels below him by himself, because the villains were caught off guard and had no divinations up (he used Superior Invisibility, and WASTED them one after the other. By the time the villains had figured out what was going on, and cast their true seeings, over half were dead, and only two escaped.</p><p></p><p>In the final conflict of the campaign, the PCs scouted the villains up to three rooms ahead in a dangerous demonic palace, before confronting them. The final fight saw the heroes surprised because the demons they faced had true seeing inherently, unknown to them, and walked right into a trap. However, because they used scrying, Knowledge (Dungeoneering), and were loaded for battle beforehand, they still turned a really bad ambush into a victory. Had they not been prepared, they would have lost given arrayed forces.</p><p></p><p>So in my experirence, prep and divination is only as useful as the DM allows it to be, and if the DM is prepared to handle it, the players can find it all the sweeter when a plan DOES go off well.</p><p></p><p></p><p></p><p>Correct; that's why the PC artificer succeeded so brilliantly against the five villains, because he was prepped and they weren't, and that's what I planned for. In another situation, however, the same player surprised me totally; He faced down a beholder, and while the rest of the party distracted it, shot it with an antimagic ray while his central eye was focused elsewhere. It caught ME flat-footed (not the beholder), and in the end he had eagles from a SUMMON MONSTER II chase down the slow beholder, running for its life, and they clawed it to death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> One 7th level spell, and the beholder might as well have failed a finger of death save, because it would have been a quicker death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>On the other hand, they were the ones who miscalc'ed when the common ethereal/superior invisibility tactics they had used backfired on them, because of the demons' inherent properties. However, it was to be a hard fight -- they were facing a cabal of the Lords of Dust, and stopping the release of a Rajah. Even then, they used teamwork, and it showed.</p></blockquote><p></p>
[QUOTE="Henry, post: 3154219, member: 158"] Really? In our last Eberron game, both the PCs and the Villains scried each other REPEATEDLY before final confrontations. The PCs got the idea because the villains were doing it to them. :) In my games, if the PCs take the time to engage in scouting, scrying, gathering info, they find info about resources, forces arrayed, tactics, etc. If they don't bother, they take what they get, sometimes VERY strong opposition. In one situation, one Ethereal artificer took out a party of FIVE NPCs of two levels below him by himself, because the villains were caught off guard and had no divinations up (he used Superior Invisibility, and WASTED them one after the other. By the time the villains had figured out what was going on, and cast their true seeings, over half were dead, and only two escaped. In the final conflict of the campaign, the PCs scouted the villains up to three rooms ahead in a dangerous demonic palace, before confronting them. The final fight saw the heroes surprised because the demons they faced had true seeing inherently, unknown to them, and walked right into a trap. However, because they used scrying, Knowledge (Dungeoneering), and were loaded for battle beforehand, they still turned a really bad ambush into a victory. Had they not been prepared, they would have lost given arrayed forces. So in my experirence, prep and divination is only as useful as the DM allows it to be, and if the DM is prepared to handle it, the players can find it all the sweeter when a plan DOES go off well. Correct; that's why the PC artificer succeeded so brilliantly against the five villains, because he was prepped and they weren't, and that's what I planned for. In another situation, however, the same player surprised me totally; He faced down a beholder, and while the rest of the party distracted it, shot it with an antimagic ray while his central eye was focused elsewhere. It caught ME flat-footed (not the beholder), and in the end he had eagles from a SUMMON MONSTER II chase down the slow beholder, running for its life, and they clawed it to death. :) One 7th level spell, and the beholder might as well have failed a finger of death save, because it would have been a quicker death. :eek: On the other hand, they were the ones who miscalc'ed when the common ethereal/superior invisibility tactics they had used backfired on them, because of the demons' inherent properties. However, it was to be a hard fight -- they were facing a cabal of the Lords of Dust, and stopping the release of a Rajah. Even then, they used teamwork, and it showed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do Diviners make sense as PCs?
Top