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General Tabletop Discussion
*Dungeons & Dragons
Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="CapnZapp" data-source="post: 6914633" data-attributes="member: 12731"><p>To me that's backwards thinking. </p><p></p><p>You don't include feats into a combat-heavy campaign because you want everybody to take those -5+10 feats.</p><p></p><p>If you include feats, no matter what focus it has, you do so because you hope that opt-in feature increases choice and variation, yes?</p><p></p><p>Well, if you agree to that I gotta say those feats mean design not working as intended, because in a combat-heavy campaign those feats are too good compared to the alternatives (other feats, no feats).</p><p></p><p>Actually, when I think about it, I have a hard time coming up with any style of campaign improved by opting for feats with your criteria in mind.</p><p></p><p>That is because I do not consider a campaign to be "improved" by adding a set of options where there are a very small subset which is clearly Best in Class for your style of campaign.</p><p></p><p>In contrast, my ideal opt-in rules module such as feats, would include half a dozen equally attractive feats for the combat pillar, half a dozen equally attractive feats for the explore pillar, and half a dozen equally attractive feats for the social pillar.</p><p></p><p>By your definition of design as intended, Aaron, I would say there ARE several feats working well, but that the -5+10 feats are not among them.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6914633, member: 12731"] To me that's backwards thinking. You don't include feats into a combat-heavy campaign because you want everybody to take those -5+10 feats. If you include feats, no matter what focus it has, you do so because you hope that opt-in feature increases choice and variation, yes? Well, if you agree to that I gotta say those feats mean design not working as intended, because in a combat-heavy campaign those feats are too good compared to the alternatives (other feats, no feats). Actually, when I think about it, I have a hard time coming up with any style of campaign improved by opting for feats with your criteria in mind. That is because I do not consider a campaign to be "improved" by adding a set of options where there are a very small subset which is clearly Best in Class for your style of campaign. In contrast, my ideal opt-in rules module such as feats, would include half a dozen equally attractive feats for the combat pillar, half a dozen equally attractive feats for the explore pillar, and half a dozen equally attractive feats for the social pillar. By your definition of design as intended, Aaron, I would say there ARE several feats working well, but that the -5+10 feats are not among them. [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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