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General Tabletop Discussion
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="Kryx" data-source="post: 6915138" data-attributes="member: 6670944"><p>This. If martials need help then a more global manuever system or flat damage increases if necessary is the way to go. Boosting a few martial options is not.</p><p></p><p></p><p>Ya, giving weapon specific options is hard to make work. For my game I made most of the weapon specific feats Inherent Weapon Properties. See page 2 of my <a href="http://homebrewery.naturalcrit.com/share/BkZbG-bew" target="_blank">houserules</a>:</p><ul> <li data-xf-list-type="ul"><strong>Charger</strong> is now a default option: "When you use your action to Dash, you can make one melee weapon attack or shove a creature. If you move at least 10ft. in a straight line immediately before this, you either gain a +5 bonus to the attack's damage roll or push the target up to 10 feet away from you (if you succeed in pushing)."</li> <li data-xf-list-type="ul"><strong>Cleave</strong> (see GWM). Greataxe, Greatsword, Maul</li> <li data-xf-list-type="ul"><strong>Polearms.</strong> While you are wielding a glaive, halberd, or pike in two hands, other creatures provoke an opportunity attack from you when they enter your reach.</li> <li data-xf-list-type="ul"><strong>TWF.</strong> Ability score bonus and draw 2 light. See TWF above.</li> <li data-xf-list-type="ul"><strong>Shield.</strong> If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.</li> </ul><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit">Now you can switch weapons without concern. I should probably add a few more for options like daggers or others, but no player has inquired.</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"><a href="http://www.enworld.org/forum/content.php?2620-Rodney-Thompson-Leaves-Wizards-of-the-Coast" target="_blank">Rodney Thompson's departure</a> was a big one. He left 6 months after 5e released. In my perception the UA content that has been published since has varied quite a bit from some of 5e's core concepts that Rodney talked about extensively during the 5e process.</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"><a href="https://boardgamegeek.com/blogpost/54880/greg-bilsland-announces-departure-wizards-coast" target="_blank">Greg Bisland left on June 21, 2016</a>. He was a lead producer/designer for WotC. He "worked closely with Mike Mearls and Christopher Perkins to develop the 5e core books"</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit">James Wyatt moved to Magic in April 2016, but I have no idea if that had an impact as I think he's more of a writer</span></p><p><span style="font-family: inherit"></span></p><p><span style="font-family: inherit"></span></p></blockquote><p></p>
[QUOTE="Kryx, post: 6915138, member: 6670944"] This. If martials need help then a more global manuever system or flat damage increases if necessary is the way to go. Boosting a few martial options is not. Ya, giving weapon specific options is hard to make work. For my game I made most of the weapon specific feats Inherent Weapon Properties. See page 2 of my [URL="http://homebrewery.naturalcrit.com/share/BkZbG-bew"]houserules[/URL]: [LIST] [*][B]Charger[/B] is now a default option: "When you use your action to Dash, you can make one melee weapon attack or shove a creature. If you move at least 10ft. in a straight line immediately before this, you either gain a +5 bonus to the attack's damage roll or push the target up to 10 feet away from you (if you succeed in pushing)." [*][B]Cleave[/B] (see GWM). Greataxe, Greatsword, Maul [*][B]Polearms.[/B] While you are wielding a glaive, halberd, or pike in two hands, other creatures provoke an opportunity attack from you when they enter your reach. [*][B]TWF.[/B] Ability score bonus and draw 2 light. See TWF above. [*][B]Shield.[/B] If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. [/LIST] [FONT=inherit] [/FONT] [FONT=inherit]Now you can switch weapons without concern. I should probably add a few more for options like daggers or others, but no player has inquired. [URL="http://www.enworld.org/forum/content.php?2620-Rodney-Thompson-Leaves-Wizards-of-the-Coast"]Rodney Thompson's departure[/URL] was a big one. He left 6 months after 5e released. In my perception the UA content that has been published since has varied quite a bit from some of 5e's core concepts that Rodney talked about extensively during the 5e process. [URL="https://boardgamegeek.com/blogpost/54880/greg-bilsland-announces-departure-wizards-coast"]Greg Bisland left on June 21, 2016[/URL]. He was a lead producer/designer for WotC. He "worked closely with Mike Mearls and Christopher Perkins to develop the 5e core books" James Wyatt moved to Magic in April 2016, but I have no idea if that had an impact as I think he's more of a writer [/FONT] [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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