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Community
General Tabletop Discussion
*Dungeons & Dragons
Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="Bacon Bits" data-source="post: 6915686" data-attributes="member: 6777737"><p>My problems with the -5/+10 feats remain:</p><p></p><p>1. It forces players to do mathematics and cost/benefit analysis during combat. There <em>is</em> a mathmatically correct answer for when to -5/+10, and it's something you have to calculate based on your average damage, current attack bonus, and the AC of the target. It's typically not immediately obvious unless your character magically never changes any modifiers. This slows play <em>and</em> distracts from the narrative by encouraging players to think exclusively about mechanics. That makes it detrimental to the flow of the game and bad for the overall quality of play.</p><p></p><p>2. It's possible to make -5/+10 appealing enough to be "always on" against essentially all enemies by the mid to late game (level 12+). That means you've created an universal "best" strategy to use every combat. If every combat your party casts <em>bless</em> and then the Barbarian moves in, uses Rage, Reckless Attack, and Great Weapon Mastery and the Fighter uses his Crossbow with Sharpshooter... and you can't discover any alternative to compare to that strategy in essentially all encounters... that's bad design. Either the game has a problem with power level, or the game has a problem with discoverability.</p><p></p><p>I would still prefer something like GWM dealing an extra ~1d6 damage to creatures size large and larger if they are larger than you (calling back to two-handed swords dealing 3d6 damage to large creatures), and SS dealing an extra ~1d6 damage to creatures that resist damage from your ranged weapon attacks (armor piercing). I'd prefer <em>situational</em> damage bonuses instead of <em>mathmatical</em> damage bonuses.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6915686, member: 6777737"] My problems with the -5/+10 feats remain: 1. It forces players to do mathematics and cost/benefit analysis during combat. There [I]is[/I] a mathmatically correct answer for when to -5/+10, and it's something you have to calculate based on your average damage, current attack bonus, and the AC of the target. It's typically not immediately obvious unless your character magically never changes any modifiers. This slows play [I]and[/I] distracts from the narrative by encouraging players to think exclusively about mechanics. That makes it detrimental to the flow of the game and bad for the overall quality of play. 2. It's possible to make -5/+10 appealing enough to be "always on" against essentially all enemies by the mid to late game (level 12+). That means you've created an universal "best" strategy to use every combat. If every combat your party casts [I]bless[/I] and then the Barbarian moves in, uses Rage, Reckless Attack, and Great Weapon Mastery and the Fighter uses his Crossbow with Sharpshooter... and you can't discover any alternative to compare to that strategy in essentially all encounters... that's bad design. Either the game has a problem with power level, or the game has a problem with discoverability. I would still prefer something like GWM dealing an extra ~1d6 damage to creatures size large and larger if they are larger than you (calling back to two-handed swords dealing 3d6 damage to large creatures), and SS dealing an extra ~1d6 damage to creatures that resist damage from your ranged weapon attacks (armor piercing). I'd prefer [I]situational[/I] damage bonuses instead of [I]mathmatical[/I] damage bonuses. [/QUOTE]
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Community
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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