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General Tabletop Discussion
*Dungeons & Dragons
Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="CapnZapp" data-source="post: 6917009" data-attributes="member: 12731"><p>Thanks, but this is a perilous route to go. I could respond "but I as the DM can't control a feat like GWM - it is entirely in the hands of the players, and it is universally useful in all adventures" unless you mean I fix the issue by never throwing low-AC monsters at the heroes.... but let's stop there, because I'm not sure that is the actual argument.</p><p></p><p></p><p>Again, the feats aren't so much "broken" as telling players to stay away from any weapon combo that can't benefit from them. That's more "bad" than "broken".</p><p></p><p></p><p>Are you now engaging in a discussion of how to fix this?</p><p></p><p>Because if so I'm sorry, that's way too premature. First I would like to have people with me, first I would like to finally once and for all convince the sceptics that, yes, the feats are too good to be used (in a combat-heavy campaign featuring players good with math). And second, that part is (at least to me already a done discussion: switch out the -5+10 for +1 Strength and everything's perhaps not perfect, but certainly "good enough").</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6917009, member: 12731"] Thanks, but this is a perilous route to go. I could respond "but I as the DM can't control a feat like GWM - it is entirely in the hands of the players, and it is universally useful in all adventures" unless you mean I fix the issue by never throwing low-AC monsters at the heroes.... but let's stop there, because I'm not sure that is the actual argument. Again, the feats aren't so much "broken" as telling players to stay away from any weapon combo that can't benefit from them. That's more "bad" than "broken". Are you now engaging in a discussion of how to fix this? Because if so I'm sorry, that's way too premature. First I would like to have people with me, first I would like to finally once and for all convince the sceptics that, yes, the feats are too good to be used (in a combat-heavy campaign featuring players good with math). And second, that part is (at least to me already a done discussion: switch out the -5+10 for +1 Strength and everything's perhaps not perfect, but certainly "good enough"). [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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