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General Tabletop Discussion
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="Arial Black" data-source="post: 6917065" data-attributes="member: 6799649"><p>A 1st level warrior-type who has taken GWM has an expected Str of 16, giving a +3 damage modifier. With a greatsword, his damage code is 2d6+3, for an average of 10. GWM would indeed deal twice as much damage on a hit when used than when not used.</p><p></p><p>After that, it doesn't.</p><p></p><p>Each increase in Str mod, use of a magic weapon with plusses, means that the +10 does not double the damage.</p><p></p><p>Every crit doubles the damage dice, but <strong>not</strong> the +10.</p><p></p><p>Even this is ignoring the opportunity cost of choosing this feat instead of either +2 Str or a different feat.</p><p></p><p>Someone said that just the 'cleave' part is better than +2 Str; really? What if there is no other enemy within reach? What if your bonus action has already been used?</p><p></p><p>Is +10 damage 'better' than +6 to hit and +1 damage (the difference between choosing this feat or +2 Str)?</p><p></p><p>The enemy has AC 18 (and the parry ability to raise it to 21) and 7 hit points remaining, <em>but I, as a player, don't know that!</em> Is it better to attack at +13 and do 2d6+9 damage, or attack at +8 and do 2d6+19 damage.</p><p></p><p>What the maths cannot tell you is that 26 damage is <strong>not</strong> always better than 16 damage, and is actually <em>worse</em> if it comes with an attack penalty.</p><p></p><p>That -5 penalty <em>never goes away</em> (unless you need a nat 20 to hit even without that penalty). It doesn't go away if you have <em>bless</em> or advantage or any other way to <em>increase</em> your attack chance; you are <em>still</em> at -5 when using it compared to when you are not. Even if you only need to roll a 2 to hit normally (which is outstanding!), using the feat will mean that you will miss 25% more often than if you don't. If you are fighting foes whose AC is actually <em>less</em> than your attack bonus, <em>that isn't the fault of the feat!</em></p><p></p><p>The maths that some seem so proud of doesn't prove what they think it proves. 26 damage is not always better than 16 damage, and the -5 attack penalty can actually make it worse. The cleave part is frequently unusable. Meanwhile, +1 to attack and damage from +2 Str will never make things worse.</p><p></p><p>Maths is a good servant, but a terrible master.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6917065, member: 6799649"] A 1st level warrior-type who has taken GWM has an expected Str of 16, giving a +3 damage modifier. With a greatsword, his damage code is 2d6+3, for an average of 10. GWM would indeed deal twice as much damage on a hit when used than when not used. After that, it doesn't. Each increase in Str mod, use of a magic weapon with plusses, means that the +10 does not double the damage. Every crit doubles the damage dice, but [B]not[/B] the +10. Even this is ignoring the opportunity cost of choosing this feat instead of either +2 Str or a different feat. Someone said that just the 'cleave' part is better than +2 Str; really? What if there is no other enemy within reach? What if your bonus action has already been used? Is +10 damage 'better' than +6 to hit and +1 damage (the difference between choosing this feat or +2 Str)? The enemy has AC 18 (and the parry ability to raise it to 21) and 7 hit points remaining, [I]but I, as a player, don't know that![/I] Is it better to attack at +13 and do 2d6+9 damage, or attack at +8 and do 2d6+19 damage. What the maths cannot tell you is that 26 damage is [B]not[/B] always better than 16 damage, and is actually [I]worse[/I] if it comes with an attack penalty. That -5 penalty [I]never goes away[/I] (unless you need a nat 20 to hit even without that penalty). It doesn't go away if you have [I]bless[/I] or advantage or any other way to [I]increase[/I] your attack chance; you are [I]still[/I] at -5 when using it compared to when you are not. Even if you only need to roll a 2 to hit normally (which is outstanding!), using the feat will mean that you will miss 25% more often than if you don't. If you are fighting foes whose AC is actually [I]less[/I] than your attack bonus, [I]that isn't the fault of the feat![/I] The maths that some seem so proud of doesn't prove what they think it proves. 26 damage is not always better than 16 damage, and the -5 attack penalty can actually make it worse. The cleave part is frequently unusable. Meanwhile, +1 to attack and damage from +2 Str will never make things worse. Maths is a good servant, but a terrible master. [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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