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General Tabletop Discussion
*Dungeons & Dragons
Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="CapnZapp" data-source="post: 6919849" data-attributes="member: 12731"><p>Here's an actual example of a character using a greatweapon with and without GWM, and with +2 Strength respectively.</p><p></p><p>Before the choice point: Strength +3, To hit +6, Base damage 3+2d6=10</p><p></p><p>After the choice point:</p><p>A. Strength +4, To hit +7, Base damage 11</p><p>B. Strength +3, To hit +6, Base damage 10 or 20</p><p></p><p>Versus AC 18:</p><p>A. Hit probability 50% (needs to roll 11) = expected damage 11x0,5=5,5</p><p>B. Hit probability 45% (needs to roll 12) so does not use feat</p><p>Actual hit probability 45% x 10 = expected damage 10x0,45=4,5</p><p></p><p><strong>Winner A by one point</strong> (much as expected)</p><p></p><p>Versus AC 12:</p><p>A. Hit probability 80% (needs to roll 5) = expected damage 11x0,8=8,8</p><p>B. Hit probability 75% (needs to roll 6) so uses the feat</p><p>Actual hit probability 50% x 20 = expected damage 10</p><p></p><p>Winner B by not much more than one point.</p><p></p><p>So far the feat seems balanced or underpowered even.</p><p></p><p>But this does not take into consideration the numerous ways of boosting your GWM usage.</p><p></p><p>So let's compute vs AC 12 with advantage, shall we?</p><p></p><p>Versus AC 12 with advantage:</p><p>A. Hit probability 96% (needs to roll 5 once) = expected damage 11x0,96=10,56</p><p>B. Hit probability 9375% (needs to roll 6 once) so uses the feat</p><p>Actual hit probability 75% x 20 = expected damage 15</p><p></p><p><strong>Winner B by four and a half point, or over +40% damage.</strong></p><p></p><p>Before we move over to conclusions, I'm posting this so you can check so I haven't made a mistake, or suggest why another set of comparison points would improve the analysis.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6919849, member: 12731"] Here's an actual example of a character using a greatweapon with and without GWM, and with +2 Strength respectively. Before the choice point: Strength +3, To hit +6, Base damage 3+2d6=10 After the choice point: A. Strength +4, To hit +7, Base damage 11 B. Strength +3, To hit +6, Base damage 10 or 20 Versus AC 18: A. Hit probability 50% (needs to roll 11) = expected damage 11x0,5=5,5 B. Hit probability 45% (needs to roll 12) so does not use feat Actual hit probability 45% x 10 = expected damage 10x0,45=4,5 [B]Winner A by one point[/B] (much as expected) Versus AC 12: A. Hit probability 80% (needs to roll 5) = expected damage 11x0,8=8,8 B. Hit probability 75% (needs to roll 6) so uses the feat Actual hit probability 50% x 20 = expected damage 10 Winner B by not much more than one point. So far the feat seems balanced or underpowered even. But this does not take into consideration the numerous ways of boosting your GWM usage. So let's compute vs AC 12 with advantage, shall we? Versus AC 12 with advantage: A. Hit probability 96% (needs to roll 5 once) = expected damage 11x0,96=10,56 B. Hit probability 9375% (needs to roll 6 once) so uses the feat Actual hit probability 75% x 20 = expected damage 15 [B]Winner B by four and a half point, or over +40% damage.[/B] Before we move over to conclusions, I'm posting this so you can check so I haven't made a mistake, or suggest why another set of comparison points would improve the analysis. [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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