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General Tabletop Discussion
*Dungeons & Dragons
Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="Helldritch" data-source="post: 6920620" data-attributes="member: 6855114"><p>No need to be snide dear sir. I perfectly know what is the subject of this thread. If I need to tell you, that part was irony.</p><p></p><p></p><p></p><p>It always depends on your tastes and the tastes of your players. All styles will have a chance to shine. A good GM makes sure that everyone at the table will have his/her moment where the others will say:"phew... lucky for us you chose that style or had that ability!".</p><p></p><p>From the sword and board who successfully hold his ground in a door, preventing a horde to get in, because he chose defender style, to the fighter/rogue dual wielding daggers that threw a sneaky dagger that killed the ogres that was about to kill the wizard, we salute you.</p><p></p><p>D&D is as much min/maxing as it is roleplay and personnal styles. Some prefer to be the stalwart defender that nothing can hit, some prefer to be the killing machines and others prefer a blend of the two. And believe it or not, some players do play hand in hand with their fellows. </p><p></p><p>The real argument here is not if the other styles and feats are not killers enough but if SS and GWM are too powerful. They are not. By themselves, they are limited to low to med AC. That means that against high AC, these feats are almost useless even with help. If high AC is rare, or even almost non existant in a campaing, don't be surprise if all players take these feats. I certainly would (and so would my players). But in a balanced campaing where you make sure that every style counts, these feats are not taken more than any other. They become what they are, options. Currently, the group I have took none of these two feats. The ranger will certainly take it but for the moment, he prefers to get an ASI. (high AC are present enough, damn these hobgoblins...)</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6920620, member: 6855114"] No need to be snide dear sir. I perfectly know what is the subject of this thread. If I need to tell you, that part was irony. It always depends on your tastes and the tastes of your players. All styles will have a chance to shine. A good GM makes sure that everyone at the table will have his/her moment where the others will say:"phew... lucky for us you chose that style or had that ability!". From the sword and board who successfully hold his ground in a door, preventing a horde to get in, because he chose defender style, to the fighter/rogue dual wielding daggers that threw a sneaky dagger that killed the ogres that was about to kill the wizard, we salute you. D&D is as much min/maxing as it is roleplay and personnal styles. Some prefer to be the stalwart defender that nothing can hit, some prefer to be the killing machines and others prefer a blend of the two. And believe it or not, some players do play hand in hand with their fellows. The real argument here is not if the other styles and feats are not killers enough but if SS and GWM are too powerful. They are not. By themselves, they are limited to low to med AC. That means that against high AC, these feats are almost useless even with help. If high AC is rare, or even almost non existant in a campaing, don't be surprise if all players take these feats. I certainly would (and so would my players). But in a balanced campaing where you make sure that every style counts, these feats are not taken more than any other. They become what they are, options. Currently, the group I have took none of these two feats. The ranger will certainly take it but for the moment, he prefers to get an ASI. (high AC are present enough, damn these hobgoblins...) [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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