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General Tabletop Discussion
*Dungeons & Dragons
Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="AntiStateQuixote" data-source="post: 6921546" data-attributes="member: 30770"><p>-5 to hit/+10 damage significantly increases the character's average damage against low to mid AC opponents and marginally reduces average damage against highest AC opponents (excepting the rare case of needing a 20 to hit before taking the -5 penalty). That's how the rule works, and it's working as intended.</p><p></p><p>The party (and sometimes an individual character) can make synergistic choices to mitigate the -5 to hit such that the increase in damage comes at little or no cost. The party cooperates to achieve a goal, and it's working as intended.</p><p></p><p>If the only thing of interest here is about how fast characters can reduce the hit points of their enemies then GWM and SS are the two strongest feats in the game. The weapon using characters at your table should take these feats at the earliest opportunity.</p><p></p><p>If the characters are reducing enemy hit points too fast for your taste then increase enemies' AC and/or increase enemies' HP.</p><p></p><p>If the problem you're experiencing is that one or two characters with those feats "outshine" the other characters at the table then consider:</p><ul> <li data-xf-list-type="ul">Altering the feat to remove -5/+10 (several good suggestions already offered above)</li> <li data-xf-list-type="ul">changing the challenges such that enemy HP damage is not the main goal all of the time</li> <li data-xf-list-type="ul">stop playing with whiny players that think D&D is a competition between the player characters</li> <li data-xf-list-type="ul">stop playing D&D and instead try a board game with better "balance"</li> <li data-xf-list-type="ul"></li> </ul><p></p><p>If the problem you're experiencing is that these feats make other martial options (sword-n-board, TWF) suboptimal or "trap" choices then I'd revisit the list above.</p><p></p><p>What I don't recommend is spending days, weeks and months arguing with people on the Internet about how the designers ruined D&D by introducing a couple of feats with which a minority of the D&D community seems to have an obsession.</p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 6921546, member: 30770"] -5 to hit/+10 damage significantly increases the character's average damage against low to mid AC opponents and marginally reduces average damage against highest AC opponents (excepting the rare case of needing a 20 to hit before taking the -5 penalty). That's how the rule works, and it's working as intended. The party (and sometimes an individual character) can make synergistic choices to mitigate the -5 to hit such that the increase in damage comes at little or no cost. The party cooperates to achieve a goal, and it's working as intended. If the only thing of interest here is about how fast characters can reduce the hit points of their enemies then GWM and SS are the two strongest feats in the game. The weapon using characters at your table should take these feats at the earliest opportunity. If the characters are reducing enemy hit points too fast for your taste then increase enemies' AC and/or increase enemies' HP. If the problem you're experiencing is that one or two characters with those feats "outshine" the other characters at the table then consider: [LIST] [*]Altering the feat to remove -5/+10 (several good suggestions already offered above) [*]changing the challenges such that enemy HP damage is not the main goal all of the time [*]stop playing with whiny players that think D&D is a competition between the player characters [*]stop playing D&D and instead try a board game with better "balance" [*] [/LIST] If the problem you're experiencing is that these feats make other martial options (sword-n-board, TWF) suboptimal or "trap" choices then I'd revisit the list above. What I don't recommend is spending days, weeks and months arguing with people on the Internet about how the designers ruined D&D by introducing a couple of feats with which a minority of the D&D community seems to have an obsession. [/QUOTE]
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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