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General Tabletop Discussion
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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<blockquote data-quote="shoak1" data-source="post: 6921676" data-attributes="member: 54380"><p>The problem many of you seem unaware of is that the trend in gamers is to want a balanced ruleset from which they can, at great challenge, try to "beat" the game. We like to kill stuff and beat the game. We DON'T like to have to balance games ourselves, or change unbalanced rules. D and D 5e has some big improvements in balance, and some big failures - like feats.</p><p></p><p>The problem w/D and D is that a large constituent of its players are sort of laize-fair in their need for "balance" in a rule set (though 90% of them would not agree or admit to that). To those that see roleplaying as the primary fun of the game, and especially to those who buy into the omnipotent DM concept, balance is entirely subjective. Not so to the gamist - we are used to analyzing and beating up games and we are very adroit and skilled at detecting imbalances - and such things matter a great deal to us.</p><p></p><p>An ideal solution to the problem is to let the detail-oriented balance-focused Gamists fix the imbalances. After all, imbalances are just perceptions and subjective to the typical rpger, so why not let us do our thing? If you let us, and anything wasn't to your liking, couldn't you just then follow your own advice and change whatever doesn't suit you and keep playing the way you are now? In other words, <u>if you are so adamant about how acceptable it is to just modify the game to your liking, and feel that the printed rules are just a guide/suggestion anyway, why NOT let us try to fix the official rules and YOU then modify it unofficially back to your liking</u>? Why fight it?</p></blockquote><p></p>
[QUOTE="shoak1, post: 6921676, member: 54380"] The problem many of you seem unaware of is that the trend in gamers is to want a balanced ruleset from which they can, at great challenge, try to "beat" the game. We like to kill stuff and beat the game. We DON'T like to have to balance games ourselves, or change unbalanced rules. D and D 5e has some big improvements in balance, and some big failures - like feats. The problem w/D and D is that a large constituent of its players are sort of laize-fair in their need for "balance" in a rule set (though 90% of them would not agree or admit to that). To those that see roleplaying as the primary fun of the game, and especially to those who buy into the omnipotent DM concept, balance is entirely subjective. Not so to the gamist - we are used to analyzing and beating up games and we are very adroit and skilled at detecting imbalances - and such things matter a great deal to us. An ideal solution to the problem is to let the detail-oriented balance-focused Gamists fix the imbalances. After all, imbalances are just perceptions and subjective to the typical rpger, so why not let us do our thing? If you let us, and anything wasn't to your liking, couldn't you just then follow your own advice and change whatever doesn't suit you and keep playing the way you are now? In other words, [U]if you are so adamant about how acceptable it is to just modify the game to your liking, and feel that the printed rules are just a guide/suggestion anyway, why NOT let us try to fix the official rules and YOU then modify it unofficially back to your liking[/U]? Why fight it? [/QUOTE]
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Community
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Do DM's feel that Sharpshooter & Great Weapon Master overpowered?
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