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General Tabletop Discussion
*TTRPGs General
Do druids and rangers make the wilderness too freindly?
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<blockquote data-quote="Razjah" data-source="post: 6035573" data-attributes="member: 98806"><p>I think rangers and druids can definitely make wilderness adventures easier. But that is their job. If they make the wilderness too easy, then rogues make dungeon adventures too easy, and bards make urban adventures too easy. In many wilderness encounters, they are often poorly set up by the GM and not challenging the players correctly. </p><p></p><p>In the wilds, you don't often die of combat with some animals. Thirst, food, getting lost, exposure, injuries untreated, etc are what kill. But these are often trivial beyond the first couple levels. Rations in a bag of holding on a pony- got food. Purify food and water- got water. Exposure- tent, bedroll, clothes, abstract system covering exposure that I have never seen used in a game (even the ones I run). Injuries untreated- hit points abstract that, cure light wounds solves it. </p><p></p><p>So, no rangers and druids don't make wilderness encounters too easy. D&D makes wilderness encounters too easy. In the Lord of the Rings books, the wilderness did more damage to most of the Fellowship (oddly the book always called them the Companions). Getting lost, having no food and water, hiding in the dirt, depleting morale, inadequate sleep over long periods, etc. This is what made the characters struggle even more to overcome their conflicts. But in a tabletop game? Item management and a really arduous adventure. I haven't looked enough at The One Ring rpg, but it probably covers these adventures much better than D&D.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6035573, member: 98806"] I think rangers and druids can definitely make wilderness adventures easier. But that is their job. If they make the wilderness too easy, then rogues make dungeon adventures too easy, and bards make urban adventures too easy. In many wilderness encounters, they are often poorly set up by the GM and not challenging the players correctly. In the wilds, you don't often die of combat with some animals. Thirst, food, getting lost, exposure, injuries untreated, etc are what kill. But these are often trivial beyond the first couple levels. Rations in a bag of holding on a pony- got food. Purify food and water- got water. Exposure- tent, bedroll, clothes, abstract system covering exposure that I have never seen used in a game (even the ones I run). Injuries untreated- hit points abstract that, cure light wounds solves it. So, no rangers and druids don't make wilderness encounters too easy. D&D makes wilderness encounters too easy. In the Lord of the Rings books, the wilderness did more damage to most of the Fellowship (oddly the book always called them the Companions). Getting lost, having no food and water, hiding in the dirt, depleting morale, inadequate sleep over long periods, etc. This is what made the characters struggle even more to overcome their conflicts. But in a tabletop game? Item management and a really arduous adventure. I haven't looked enough at The One Ring rpg, but it probably covers these adventures much better than D&D. [/QUOTE]
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Do druids and rangers make the wilderness too freindly?
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